kapa192

NP
71 matches tracked
ELO
2,482
Rank EU
#55,007
NP #47 in NP
Last updated:

How does kapa192 play?

Rating 1.12 (from 21 matches) K/R 0.85 ADR 95.6 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 38% weak 0.75 to 0.89 5% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 77%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 20%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.13+0.11 · Ø 1.02 better than 79%
Pistol kills per match 3.2
Knife kills 2 in 71 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 6x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 79%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.83, ADR at 95.5
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.93. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
64% better than 88%
0.88 better than 94%
98.8 better than 97%
1.19-
53% of 53 duels better than 61%
50% of 2 situations better than 80%
Ancient13
46% -
0.89 -
99.7 -
1.10-
50% of 36 duels -
50% of 4 situations -
Dust 213
46% -
0.87 -
96.3 -
1.15-
52% of 25 duels -
0% of 1 situations -
Anubis5
20% -
0.74 -
82.9 -
0.74-
60% of 5 duels -
100% of 1 situations -
Inferno5
40% -
0.81 -
91.1 -
0.95-
30% of 10 duels -
0% of 1 situations -
Nuke4
75% -
0.78 -
91.3 -
0.95-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kapa192 plays

Across 71 matches kapa192 averages K/R 0.85 and ADR 95.6; the rating across the 21 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 95.6, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 45% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 9 of 21 matches the rating was 1.10 or higher (43%), in 4 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.83, ADR at 95.5. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.