kanode

Ukraine
On FACEIT since 2018 374 matches tracked 77 matches in 30 days
ELO ▲ 363
3,535
30-day peak: 3,537
Rank EU ▲ 1,881 places
#1,110
Ukraine #86 in Ukraine
30 days · prev. #2,991 · best #861
Last updated:

How does kanode play?

Rating 1.07 (from 324 matches) K/R 0.74 ADR 79.4 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 354 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly below the average (54%).

Rounds with first kill 10%−2 pp · Ø 12% better than 26%
Opening duels won 50%−4 pp · Ø 54% better than 15%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 82%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 77%
AWP share of kills 3%−11 pp · Ø 14% better than 22%
K/D 1.11−0.01 · Ø 1.12 better than 35%
Pistol kills per match 2.7 from the last 354
Zeus kills2 in 354 matches
Knife kills 1 in 354 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so well below the average (2.5).

2K rounds 13.9%−0.4 pp · Ø 14.3% better than 30%
3K rounds 4.0%−0.8 pp · Ø 4.8% better than 21%
MVPs per match 2.2−0.3 · Ø 2.5 better than 11%
4Ks and aces 35x 4K, 4 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 73%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 69%
Enemies flashed per round 0.36+0.02 · Ø 0.34 better than 55%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +361
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 79.5
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.74). Slightly below the average (0.79).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −12 ELO
20 matches · 60% win rate
Between 6:00 and 12:00 −114 ELO, win rate 46%
On Fridays −116 ELO, win rate 48%

kanode loses the most ELO on Inferno: −12 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 3.11 · Mirage
  3. Most kills in a match: 54 · Dust 2

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
52% better than 26%
0.73 better than 17%
78.4 better than 13%
1.04 better than 21%
49% of 565 duels better than 16%
53% of 55 situations better than 87%
Dust 287
62% better than 66%
0.74 better than 24%
79.1 better than 18%
1.08 better than 30%
50% of 403 duels better than 24%
50% of 44 situations better than 75%
Ancient68
50% better than 22%
0.75 better than 28%
79.0 better than 18%
1.06 better than 28%
51% of 289 duels better than 30%
40% of 42 situations better than 52%
Cache54
50% -
0.74 -
78.4 -
1.06-
54% of 244 duels -
47% of 34 situations -
Inferno20
60% better than 71%
0.72 better than 38%
79.9 better than 43%
1.07 better than 55%
57% of 77 duels better than 70%
56% of 9 situations better than 85%
Anubis3
67% -
0.93 -
87.5 -
1.35-
53% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kanode plays

Across 374 matches kanode averages K/R 0.74 and ADR 79.4; the rating across the 324 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 82% of level 10 · 3,500+ ELO players. Most room to improve: Damage per round (ADR) at 79.4, better than only 15% of level 10 · 3,500+ ELO players. Averages 16.1 kills per match with 59% headshots. The strongest map is Dust 2 with a 62% win rate in 87 matches. In 162 of 354 matches the rating was 1.10 or higher (46%), in 122 it was below 0.90. In 294 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. kanode loses the most ELO on Inferno (−12 ELO, win rate 60%). Things go best in match 3 of the day (+498 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +498 ELO. Improved over the last three months: ELO +361. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 79.5. Last 30 days: 77 matches, win rate 53%, net ELO +349.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.