kaneki54ken

Liechtenstein
On FACEIT since 2025 447 matches tracked 149 matches in 30 days
ELO ▲ 254
2,959
30-day peak: 3,016
Rank EU ▼ 1,158 places
#10,711
Liechtenstein #6 in Liechtenstein
30 days · prev. #9,553 · best #7,574
Last updated:
Next update possible in 1h 23m

How does kaneki54ken play?

Rating 1.00 K/R 0.72 ADR 75.4 from 447 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 447 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (379 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.6
Knife kills 6 in 447 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 28%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 66x 4K, 3 aces in 379 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 13%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +339
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 75.8
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70). Slightly below the average (0.75).

Patterns

From the last 447 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −107 ELO
22 matches · 41% win rate
In match 2 of the day −74 ELO
78 matches · 44% win rate
On Sundays −50 ELO, win rate 40%

kaneki54ken loses the most ELO on Nuke: −107 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 447 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage167
53% right on the average
0.75 better than 47%
79.3 better than 37%
1.06 right on the average
51% of 745 duels better than 43%
46% of 101 situations better than 73%
Dust 296
43% better than 15%
0.67 better than 14%
70.8 better than 6%
0.93 better than 11%
47% of 420 duels better than 22%
43% of 54 situations better than 62%
Ancient76
57% better than 61%
0.72 better than 31%
75.5 better than 17%
0.99 better than 27%
47% of 371 duels better than 22%
48% of 40 situations better than 73%
Anubis60
48% better than 30%
0.70 better than 25%
73.9 better than 13%
0.97 better than 22%
49% of 276 duels better than 33%
40% of 35 situations better than 54%
Nuke22
41% better than 11%
0.68 better than 14%
70.9 better than 6%
0.94 better than 12%
55% of 96 duels better than 60%
14% of 7 situations better than 7%
Cache16
63% better than 70%
0.73 better than 28%
76.5 better than 18%
1.04 better than 30%
55% of 64 duels better than 54%
20% of 5 situations better than 10%
Inferno9
33% -
0.61 -
69.8 -
0.89-
50% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaneki54ken plays

Across 447 matches kaneki54ken averages K/R 0.72, ADR 75.4 and a rating of 1.00. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 157 of 447 matches the rating was 1.10 or higher (35%), in 181 it was below 0.90. In 379 matches with detailed stats: 66 4Ks and 3 aces. Best month by rating: November 2026 at 1.04. kaneki54ken loses the most ELO on Nuke (−107 ELO, win rate 41%). Things go best on Ancient (+71 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, −57 ELO. Improved over the last three months: Win rate +6 pp, ELO +339. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 75.8. Last 30 days: 149 matches, win rate 50%, net ELO +280.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.