kamori666

China
On FACEIT since 2025 271 matches tracked 68 matches in 30 days
Last updated:
Next update possible in 8m 55s

How does kamori666 play?

Rating 1.06 (from 255 matches) K/R 0.74 ADR 79.8 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 255 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 16%+4 pp · Ø 12% better than 76%
K/D 1.08+0.03 · Ø 1.05 better than 59%
Pistol kills per match 2.9
Knife kills 2 in 271 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 35%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 42x 4K, 3 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 79.8, Win rate at 53%, ELO at 2,595
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
21 matches · 38% win rate
In match 1 of the day −39 ELO
72 matches · 46% win rate

kamori666 loses the most ELO on Anubis: −45 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.89 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
58% better than 73%
0.75 right on the average
81.9 better than 51%
1.08 better than 61%
58% of 476 duels better than 83%
37% of 84 situations better than 45%
Dust 267
48% better than 33%
0.73 better than 42%
76.8 better than 26%
1.01 better than 36%
51% of 247 duels better than 46%
33% of 36 situations better than 35%
Nuke26
42% better than 11%
0.71 better than 35%
74.9 better than 25%
1.04 better than 47%
54% of 94 duels better than 59%
50% of 22 situations better than 78%
Ancient23
70% better than 94%
0.76 better than 53%
79.1 better than 35%
1.11 better than 71%
63% of 105 duels better than 95%
42% of 19 situations better than 58%
Anubis21
38% better than 8%
0.81 better than 75%
87.0 better than 75%
1.13 better than 73%
56% of 117 duels better than 70%
30% of 10 situations better than 27%
Cache8
50% -
0.70 -
80.0 -
0.96-
44% of 25 duels -
33% of 3 situations -
Inferno5
20% -
0.71 -
71.7 -
0.95-
70% of 10 duels -
0% of 2 situations -
Vertigo3
0% -
0.66 -
71.4 -
0.94-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kamori666 plays

Across 271 matches kamori666 averages K/R 0.74 and ADR 79.8; the rating across the 255 rated matches is 1.06. Biggest strength: Opening duels won at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 110 of 255 matches the rating was 1.10 or higher (43%), in 92 it was below 0.90. In 191 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. kamori666 loses the most ELO on Anubis (−45 ELO, win rate 38%). Things go best on Mirage (+40 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate, +44 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 79.8, Win rate at 53%, ELO at 2,595. Last 30 days: 68 matches, win rate 53%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.