kamizol123

Algeria
On FACEIT since 2017 401 matches tracked 77 matches in 30 days
Last updated:

How does kamizol123 play?

Rating 1.04 K/R 0.75 ADR 79.0 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 401 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 1.04+0.01 · Ø 1.03 better than 57%
Pistol kills per match 2.9
Knife kills 70 in 401 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 60x 4K, 5 aces in 327 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.6
▼ Got worse
K/R −0.05, Rating −0.08, Headshots −7 pp, Win rate −3 pp, ELO −136

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −78 ELO
53 matches · 47% win rate
On Anubis −74 ELO
29 matches · 45% win rate
On Saturdays ±0 ELO, win rate 43%

kamizol123 loses the most ELO on Ancient: −78 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.38 · Inferno

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2144
55% better than 67%
0.77 better than 69%
79.0 better than 43%
1.07 better than 66%
50% of 626 duels better than 47%
52% of 91 situations better than 83%
Mirage87
51% better than 51%
0.74 right on the average
77.9 better than 36%
1.02 right on the average
52% of 421 duels better than 57%
45% of 47 situations better than 71%
Inferno56
57% better than 59%
0.76 better than 58%
79.6 better than 42%
1.06 better than 55%
49% of 255 duels better than 29%
37% of 27 situations better than 49%
Ancient53
47% better than 33%
0.72 better than 35%
77.3 better than 28%
0.99 better than 35%
49% of 257 duels better than 36%
43% of 21 situations better than 60%
Anubis29
45% better than 28%
0.73 better than 46%
81.5 better than 56%
1.00 better than 40%
46% of 151 duels better than 21%
48% of 21 situations better than 75%
Cache21
48% -
0.80 -
83.1 -
1.12-
61% of 89 duels -
14% of 14 situations -
Nuke11
45% -
0.73 -
80.0 -
0.97-
52% of 48 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kamizol123 plays

Across 401 matches kamizol123 averages K/R 0.75, ADR 79.0 and a rating of 1.04. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Inferno with a 57% win rate in 56 matches. In 159 of 401 matches the rating was 1.10 or higher (40%), in 143 it was below 0.90. In 327 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: July 2026 at 1.11. kamizol123 loses the most ELO on Ancient (−78 ELO, win rate 47%). Things go best in match 4 of the day (−11 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, −11 ELO. Got weaker: K/R −0.05, Rating −0.08, Headshots −7 pp, Win rate −3 pp, ELO −136. Unchanged in recent months: ADR at 78.6. Last 30 days: 77 matches, win rate 51%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.