kamerS

Brazil
On FACEIT since 2018 210 matches tracked 58 matches in 30 days
ELO ▲ 149
2,164
30-day peak: 2,164
Rank SA ▲ 1,158 places
#3,975
Brazil #2,450 in Brazil
30 days · prev. #5,133 · best #3,804
Last updated:

How does kamerS play?

Rating 1.09 (from 170 matches) K/R 0.75 ADR 79.9 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 81%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.09, ADR +10.8, Win rate +12 pp, ELO +393
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.79 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
58 matches · 48% win rate
In match 4 of the day −23 ELO
22 matches · 41% win rate
On Wednesdays +25 ELO, win rate 42%

kamerS loses the most ELO on Mirage: −89 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 1.86 · Dust 2
  5. Recorded match no. 100 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
51% better than 47%
0.74 right on the average
80.1 better than 49%
1.07 better than 63%
47% of 213 duels better than 29%
35% of 48 situations better than 41%
Mirage58
48% better than 39%
0.76 better than 61%
80.6 right on the average
1.14 better than 82%
52% of 187 duels better than 57%
40% of 48 situations better than 56%
Ancient24
42% better than 20%
0.78 better than 68%
81.0 better than 48%
1.08 better than 69%
48% of 61 duels better than 31%
58% of 12 situations better than 91%
Anubis19
53% better than 57%
0.76 better than 60%
80.4 better than 48%
1.16 better than 85%
60% of 63 duels better than 88%
20% of 20 situations better than 12%
Nuke16
56% better than 54%
0.73 better than 39%
82.0 better than 47%
1.08-
60% of 47 duels better than 85%
29% of 7 situations better than 25%
Inferno12
67% -
0.70 -
74.7 -
0.92-
39% of 56 duels -
0% of 3 situations -
Cache9
44% -
0.69 -
77.8 -
0.98-
52% of 23 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kamerS plays

Across 210 matches kamerS averages K/R 0.75 and ADR 79.9; the rating across the 170 rated matches is 1.09. Biggest strength: Utility damage per round at 5.4, better than 81% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 83 of 170 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 126 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: November 2026 at 1.17. kamerS loses the most ELO on Mirage (−89 ELO, win rate 48%). Things go best in match 3 of the day (+84 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +84 ELO. Improved over the last three months: K/R +0.10, Rating +0.09, ADR +10.8, Win rate +12 pp, ELO +393. Got weaker: Headshots −7 pp. Last 30 days: 58 matches, win rate 52%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.