kame

Armenia
On FACEIT since 2015 352 matches tracked 165 matches in 30 days
ELO ▼ 74
3,244
30-day peak: 3,436
Rank EU ▼ 1,386 places
#3,498
Armenia #7 in Armenia
30 days · prev. #2,112 · best #1,125
Last updated:
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How does kame play?

Rating 0.93 (from 322 matches) K/R 0.64 ADR 71.0 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 328 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 42%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.94−0.11 · Ø 1.05 better than 9%
Pistol kills per match 2.2 from the last 328
Zeus kills2 in 328 matches
Knife kills 3 in 328 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 6%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 4%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 34x 4K, 2 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, Clutch 1v1 +5 pp
= Stayed the same
K/R at 0.64, ADR at 70.9, ELO at 3,244
▼ Got worse
First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.65. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −86 ELO
24 matches · 21% win rate
On Nuke −47 ELO
50 matches · 52% win rate
Between 12:00 and 18:00 −68 ELO, win rate 45%
On Tuesdays −61 ELO, win rate 41%

kame loses the most ELO on Cache: −86 ELO, 21% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.96 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2131
50% better than 31%
0.63 better than 5%
67.8 better than 2%
0.92 better than 8%
45% of 427 duels better than 14%
33% of 93 situations better than 34%
Anubis82
55% better than 49%
0.66 better than 11%
75.1 better than 18%
0.96 better than 18%
51% of 275 duels better than 41%
37% of 59 situations better than 47%
Nuke50
52% better than 29%
0.67 better than 13%
73.1 better than 12%
0.95 better than 16%
52% of 223 duels better than 42%
48% of 27 situations better than 70%
Cache24
21% better than 1%
0.59 better than 1%
68.1 better than 2%
0.83 better than 1%
35% of 109 duels better than 1%
50% of 10 situations better than 73%
Ancient17
47% better than 23%
0.60 better than 2%
66.9 better than 1%
0.88 better than 4%
52% of 67 duels better than 47%
55% of 11 situations better than 86%
Inferno13
62% -
0.77 -
82.5 -
1.11-
50% of 36 duels -
27% of 11 situations -
Mirage11
55% -
0.58 -
63.8 -
0.85-
35% of 40 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kame plays

Across 352 matches kame averages K/R 0.64 and ADR 71.0; the rating across the 322 rated matches is 0.93. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 71.0, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 14.1 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 97 of 328 matches the rating was 1.10 or higher (30%), in 148 it was below 0.90. In 352 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: October 2026 at 0.95. kame loses the most ELO on Cache (−86 ELO, win rate 21%). Things go best in match 1 of the day (+70 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate, +48 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, Clutch 1v1 +5 pp. Got weaker: First kills −2 pp. Unchanged in recent months: K/R at 0.64, ADR at 70.9, ELO at 3,244. Last 30 days: 165 matches, win rate 50%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.