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kam11x

Japan
On FACEIT since 2025 183 matches tracked 58 matches in 30 days
Last updated:

How does kam11x play?

Rating 0.95 K/R 0.69 ADR 73.8 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 183 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 40%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.5
Knife kills 3 in 183 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.4%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 2%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 25%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 19x 4K, 5 aces in 131 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.3).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.2−3.1 · Ø 4.3 better than 1%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +841
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.19, ADR −11.6, Headshots −3 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.63 (at the start 0.74). Well below the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −11 ELO
44 matches · 43% win rate
On Mirage −3 ELO
74 matches · 64% win rate
On Sundays +23 ELO, win rate 37%

kam11x loses the most ELO on Dust 2: −11 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis
  4. Recorded match no. 100 · Cache
  5. Highest rating in a match: 3.10 · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
64% better than 90%
0.69 better than 27%
73.2 better than 16%
0.97 better than 30%
60% of 368 duels better than 91%
42% of 36 situations better than 63%
Dust 244
43% better than 21%
0.67 better than 19%
72.8 better than 12%
0.94 better than 20%
50% of 211 duels better than 43%
27% of 22 situations better than 20%
Ancient26
54% better than 57%
0.63 better than 7%
71.2 better than 8%
0.80 better than 1%
50% of 137 duels better than 40%
30% of 10 situations better than 30%
Anubis19
53% better than 56%
0.84 better than 90%
84.7 better than 72%
1.20 better than 91%
55% of 105 duels better than 71%
9% of 11 situations better than 2%
Nuke9
67% -
0.64 -
69.7 -
0.84-
42% of 52 duels -
0% of 3 situations -
Inferno7
29% -
0.76 -
81.5 -
1.00-
52% of 31 duels -
67% of 3 situations -
Cache4
50% -
0.55 -
61.4 -
0.78-
35% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kam11x plays

Across 183 matches kam11x averages K/R 0.69, ADR 73.8 and a rating of 0.95. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 34% headshots. The strongest map is Mirage with a 64% win rate in 74 matches. In 58 of 183 matches the rating was 1.10 or higher (32%), in 100 it was below 0.90. In 131 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. kam11x loses the most ELO on Dust 2 (−11 ELO, win rate 43%). Things go best on Ancient (+58 ELO, win rate 54%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: Win rate +6 pp, ELO +841. Got weaker: K/R −0.11, Rating −0.19, ADR −11.6, Headshots −3 pp. Last 30 days: 58 matches, win rate 64%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.