kalashnik_ov

Kazakhstan
On FACEIT since 2020 165 matches tracked 119 matches in 30 days
ELO ▲ 128
2,846
30-day peak: 2,912
Rank EU
#15,659
Kazakhstan #514 in Kazakhstan
Last updated:

How does kalashnik_ov play?

Rating 0.92 K/R 0.66 ADR 70.3 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 165 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 0.90−0.15 · Ø 1.05 better than 4%
Pistol kills per match 2.5
Knife kills 52 in 165 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.6%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 6%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 15x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 31%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +159
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 69.7, Headshots at 49%
▼ Got worse
Win rate −6 pp

Oct to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
58 matches · 50% win rate
In match 4 of the day +1 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 +48 ELO, win rate 48%
On Wednesdays −25 ELO, win rate 35%

kalashnik_ov loses the most ELO on Mirage: −1 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 1.68 · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
50% better than 35%
0.64 better than 7%
66.6 better than 2%
0.90 better than 6%
36% of 286 duels better than 1%
36% of 33 situations better than 41%
Dust 247
64% better than 85%
0.71 better than 29%
80.5 better than 43%
0.97 better than 20%
52% of 349 duels right on the average
52% of 21 situations better than 84%
Ancient35
51% better than 41%
0.63 better than 4%
64.6 better than 1%
0.92 better than 10%
48% of 128 duels better than 26%
32% of 25 situations better than 32%
Anubis10
40% -
0.54 -
59.9 -
0.73-
39% of 41 duels -
20% of 5 situations -
Inferno8
38% -
0.69 -
70.5 -
0.92-
45% of 42 duels -
33% of 6 situations -
Nuke5
40% -
0.77 -
77.2 -
1.04-
51% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kalashnik_ov plays

Across 165 matches kalashnik_ov averages K/R 0.66, ADR 70.3 and a rating of 0.92. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 70.3, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 64% win rate in 47 matches. In 48 of 165 matches the rating was 1.10 or higher (29%), in 87 it was below 0.90. In 136 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 0.96. kalashnik_ov loses the most ELO on Mirage (−1 ELO, win rate 50%). Things go best on Dust 2 (+115 ELO, win rate 64%). Match no. 1 of the day goes best: 69% win rate, −4 ELO. Improved over the last three months: ELO +159. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 69.7, Headshots at 49%. Last 30 days: 119 matches, win rate 51%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.