kalamarci

Turkey
On FACEIT since 2022 227 matches tracked 57 matches in 30 days
ELO ▲ 208
2,114
30-day peak: 2,128
Rank EU
#185,261
Turkey #5,182 in Turkey
Last updated:

How does kalamarci play?

Rating 1.03 (from 206 matches) K/R 0.74 ADR 79.0 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 206 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 2.7
Zeus kills2 in 227 matches
Knife kills 1 in 227 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 22x 4K, 4 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 19%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +177
= Stayed the same
K/R at 0.76, ADR at 80.9
▼ Got worse
Headshots −2 pp, Win rate −10 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
49 matches · 53% win rate
Between 12:00 and 18:00 +5 ELO, win rate 42%
On Thursdays +5 ELO, win rate 39%

kalamarci loses the most ELO on Anubis: −22 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.12 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
54% better than 60%
0.81 better than 81%
84.9 better than 71%
1.14 better than 81%
54% of 346 duels better than 67%
41% of 39 situations better than 59%
Anubis49
53% better than 57%
0.76 better than 60%
79.5 better than 42%
1.05 better than 56%
56% of 184 duels better than 75%
32% of 19 situations better than 34%
Inferno22
41% better than 16%
0.65 better than 10%
71.3 better than 6%
0.87 better than 3%
52% of 75 duels better than 47%
31% of 13 situations better than 31%
Cache19
37% better than 6%
0.70 better than 33%
77.3 better than 34%
0.97 better than 27%
56% of 63 duels better than 69%
42% of 12 situations better than 59%
Mirage17
47% better than 34%
0.68 better than 23%
71.5 better than 11%
0.95 better than 24%
39% of 70 duels better than 4%
38% of 8 situations right on the average
Ancient10
30% -
0.65 -
70.7 -
0.75-
48% of 29 duels -
50% of 6 situations -
Vertigo5
60% -
0.79 -
84.4 -
1.01-
55% of 22 duels -
100% of 1 situations -
Nuke3
33% -
0.52 -
58.7 -
0.73-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kalamarci plays

Across 227 matches kalamarci averages K/R 0.74 and ADR 79.0; the rating across the 206 rated matches is 1.03. Biggest strength: Headshot rate at 54%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 54% win rate in 96 matches. In 72 of 206 matches the rating was 1.10 or higher (35%), in 79 it was below 0.90. In 142 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: November 2026 at 1.22. kalamarci loses the most ELO on Anubis (−22 ELO, win rate 53%). Things go best on Dust 2 (+127 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: Rating +0.05, ELO +177. Got weaker: Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.76, ADR at 80.9. Last 30 days: 57 matches, win rate 51%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.