kaka66

Brazil
On FACEIT since 2026 330 matches tracked 86 matches in 30 days
ELO ▼ 115
2,059
30-day peak: 2,174
Rank NA ▼ 115 places
#6,726
Brazil #60 in Brazil
30 days · prev. #6,611 · best #5,398
Last updated:
Next update possible in 1h 0m

How does kaka66 play?

Rating 1.02 K/R 0.75 ADR 81.6 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 330 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.02 · Ø 1.03 better than 45%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 73%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 4 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +371
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 83.0, Headshots at 54%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −16 ELO
26 matches · 38% win rate
On Dust 2 −5 ELO
99 matches · 55% win rate
On Fridays −41 ELO, win rate 41%

kaka66 loses the most ELO on Inferno: −16 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Inferno
  2. Recorded match no. 250 · Mirage
  3. Reached level 10 · Anubis
  4. Most kills in a match: 39 · Anubis
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
48% better than 39%
0.73 right on the average
81.7 better than 58%
0.98 better than 35%
50% of 545 duels better than 46%
39% of 54 situations better than 54%
Dust 299
55% better than 65%
0.75 better than 58%
80.9 better than 52%
1.04 better than 53%
50% of 457 duels better than 46%
46% of 37 situations better than 72%
Ancient39
54% better than 61%
0.76 better than 60%
81.5 better than 53%
1.06 better than 63%
50% of 161 duels better than 43%
30% of 20 situations better than 29%
Anubis35
49% better than 43%
0.70 better than 33%
78.4 better than 40%
0.95 better than 24%
50% of 149 duels better than 42%
47% of 15 situations better than 73%
Inferno26
38% better than 7%
0.75 better than 60%
81.0 better than 55%
1.02 better than 46%
59% of 110 duels better than 82%
40% of 15 situations better than 53%
Nuke16
69% better than 89%
0.88 better than 88%
91.8 better than 85%
1.24 better than 88%
59% of 74 duels better than 82%
33% of 6 situations better than 40%
Cache8
63% -
0.81 -
90.5 -
1.11-
53% of 51 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaka66 plays

Across 330 matches kaka66 averages K/R 0.75, ADR 81.6 and a rating of 1.02. Biggest strength: Headshot rate at 54%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 125 of 330 matches the rating was 1.10 or higher (38%), in 131 it was below 0.90. In 230 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. kaka66 loses the most ELO on Inferno (−16 ELO, win rate 38%). Things go best from match 5 of the day (+151 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +52 ELO. Improved over the last three months: ELO +371. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 83.0, Headshots at 54%, Win rate at 52%. Last 30 days: 86 matches, win rate 49%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.