Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Opening
WeaknessClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.67. Last 3 months unchanged at 0.61.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: June 2026 with 72.0. Last 3 months: 67.6 (at the start 71.4).
Share of headshot kills
Best month: June 2026 with 44%. Last 3 months: 37% (at the start 44%).
Matches won (win rate)
Best month: August 2026 with 45%. Last 3 months: 38% (at the start 40%).
Best month: September 2026 with 1,204.
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: September 2026 with 29%.
Patterns
From the last 63 matches, each row based on 20+ matches.Where does the ELO go?
kaizeNwOw loses the most ELO in match 1 of the day: +21 ELO, 32% wins
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Longest win streak: 3 wins in a row · Nuke
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How kaizeNwOw plays
Biggest strength: Utility with impact at 39%. That is better than 81% of players on level 5. Most room to improve: Opening duels won at 39%. That is better than only 2% of players on level 5. On average 14.0 kills per match, 42% of them headshots. The strongest map is Anubis with a 40% win rate in 10 matches. In 21 matches with detailed stats: 1 4Ks and 0 aces. kaizeNwOw loses the most ELO in match 1 of the day (+21 ELO, win rate 32%). Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.61, ADR at 67.6, Win rate at 38%. Last 30 days: 4 matches, win rate 25%, ELO balance −42.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.