kaizeNwOw

Turkey
63 matches tracked
Last updated:

How does kaizeNwOw play?

K/R 0.61 ADR 70.1 from 63 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−5.0 pp better than 2%
Opening duels won 39%−10 pp better than 2%

Clutch

Weakness
Last one alive
Clutch 1v1 won 25%−14 pp better than 4%
Clutch 1v2 won 13%−8 pp better than 12%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−2 pp better than 36%
AWP share of kills 4%−7 pp better than 24%
K/D 0.84−0.13 better than 9%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.8%−1.8 pp better than 8%
Rounds with 3K 3.0%−0.7 pp better than 21%
MVPs per match 1.6−0.5 better than 4%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 81%
Utility damage per round 3.90.0 level
Enemies flashed per round 0.250.00 level
Rounds with a death 73%0.0 pp level

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.61, ADR at 67.6, Win rate at 38%
▼ Got worse
Headshots −7 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.54
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months unchanged at 0.61.

Patterns

From the last 63 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day +21 ELO
28 matches · 32% wins

kaizeNwOw loses the most ELO in match 1 of the day: +21 ELO, 32% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 3 wins in a row · Nuke

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
36% better than 9%
0.65 better than 23%
74.2 better than 28%
-
41% of 44 duels better than 12%
0% of 5 situations better than 1%
Anubis10
40% –
0.56 –
64.2 –
-
43% of 21 duels –
33% of 9 situations –
Ancient9
44% –
0.66 –
75.2 –
-
50% of 18 duels –
17% of 6 situations –
Inferno9
44% –
0.59 –
63.1 –
-
36% of 14 duels –
33% of 3 situations –
Nuke9
33% –
0.59 –
72.1 –
-
50% of 12 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How kaizeNwOw plays

Biggest strength: Utility with impact at 39%. That is better than 81% of players on level 5. Most room to improve: Opening duels won at 39%. That is better than only 2% of players on level 5. On average 14.0 kills per match, 42% of them headshots. The strongest map is Anubis with a 40% win rate in 10 matches. In 21 matches with detailed stats: 1 4Ks and 0 aces. kaizeNwOw loses the most ELO in match 1 of the day (+21 ELO, win rate 32%). Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.61, ADR at 67.6, Win rate at 38%. Last 30 days: 4 matches, win rate 25%, ELO balance −42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.