kairo

Australia
On FACEIT since 2021 182 matches tracked
ELO ▼ 29
3,009
30-day peak: 3,038
Rank OCE ▼ 14 places
#56
Australia #31 in Australia
30 days · prev. #42 · best #42
Last updated:

How does kairo play?

Rating 1.16 K/R 0.78 ADR 80.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 182 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 86%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 34%+22 pp · Ø 12% better than 95%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 3.1
Knife kills 8 in 182 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 31x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 25%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 74%
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.14
▼ Got worse
ADR −4.0, Headshots −9 pp, Win rate −13 pp, ELO −70

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −139 ELO
53 matches · 43% win rate
On Mirage −105 ELO
52 matches · 56% win rate
On Fridays +21 ELO, win rate 52%

kairo loses the most ELO in match 1 of the day: −139 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 43 · Nuke
  3. Longest win streak: 11 wins in a row · Anubis
  4. Highest rating in a match: 2.31 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 56%
0.78 better than 60%
79.9 better than 38%
1.14 better than 74%
65% of 190 duels better than 97%
44% of 36 situations better than 67%
Inferno30
57% better than 38%
0.76 better than 40%
76.5 better than 12%
1.16 better than 55%
56% of 88 duels better than 48%
48% of 23 situations better than 67%
Ancient26
62% better than 72%
0.76 right on the average
78.4 better than 30%
1.13 better than 72%
63% of 68 duels better than 95%
33% of 18 situations better than 36%
Dust 225
52% better than 38%
0.82 better than 76%
85.9 better than 68%
1.20 better than 83%
62% of 102 duels better than 91%
38% of 24 situations better than 46%
Anubis19
79% better than 99%
0.76 better than 53%
75.9 better than 20%
1.16 better than 79%
49% of 68 duels better than 31%
60% of 10 situations better than 92%
Nuke19
47% better than 19%
0.78 better than 55%
81.3 better than 46%
1.18 better than 77%
66% of 71 duels better than 95%
53% of 17 situations better than 81%
Cache11
55% -
0.85 -
83.2 -
1.23-
72% of 53 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kairo plays

Across 182 matches kairo averages K/R 0.78, ADR 80.0 and a rating of 1.16. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Anubis with a 79% win rate in 19 matches. In 105 of 182 matches the rating was 1.10 or higher (58%), in 42 it was below 0.90. In 144 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: October 2026 at 1.35. kairo loses the most ELO in match 1 of the day (−139 ELO, win rate 43%). Things go best on Dust 2 (+62 ELO, win rate 52%). From match no. 5 of the day on, things go best: 70% win rate, −77 ELO. Got weaker: ADR −4.0, Headshots −9 pp, Win rate −13 pp, ELO −70. Unchanged in recent months: K/R at 0.76, Rating at 1.14. Last 30 days: 8 matches, win rate 50%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.