kaioJorge-

Argentina
211 matches tracked 41 matches in 30 days
ELO ▲ 3
1,761
30-day peak: 1,761
Rank SA ▼ 2,561 places
#12,257
30 days · prev. #9,696 · best #9,696
Last updated:

How does kaioJorge- play?

Rating 1.01 (from 161 matches) K/R 0.75 ADR 82.3 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 71%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 3.4
Knife kills 4 in 211 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 48%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 70%
MVPs per match 2.3+0.1 · Ø 2.2 better than 58%
4Ks and aces 33x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.75, ADR at 82.1
▼ Got worse
Rating −0.30, Win rate −16 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.76). Slightly above the average (0.72).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −165 ELO
93 matches · 49% win rate
On Inferno −143 ELO
29 matches · 34% win rate
Between 0:00 and 6:00 +40 ELO, win rate 42%
On Fridays −116 ELO, win rate 32%

kaioJorge- loses the most ELO on Mirage: −165 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Nuke
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
49% better than 45%
0.75 better than 59%
82.3 better than 62%
0.98 better than 37%
46% of 283 duels better than 23%
43% of 30 situations better than 63%
Dust 240
50% right on the average
0.76 better than 66%
82.9 better than 66%
1.05 better than 62%
44% of 165 duels better than 17%
21% of 14 situations better than 13%
Inferno29
34% better than 5%
0.70 better than 36%
83.6 better than 65%
0.91 better than 13%
41% of 112 duels better than 6%
33% of 9 situations better than 38%
Ancient21
52% right on the average
0.64 better than 10%
70.5 better than 5%
0.91-
40% of 60 duels better than 7%
17% of 6 situations better than 7%
Nuke11
45% -
0.94 -
95.1 -
1.25-
48% of 42 duels -
22% of 9 situations -
Anubis10
60% -
0.86 -
89.0 -
1.25-
59% of 39 duels -
60% of 5 situations -
Cache4
0% -
0.77 -
76.7 -
0.98-
31% of 13 duels -
50% of 2 situations -
Overpass3
100% -
0.79 -
78.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kaioJorge- plays

Across 211 matches kaioJorge- averages K/R 0.75 and ADR 82.3; the rating across the 161 rated matches is 1.01. Biggest strength: Utility damage per round at 5.3, better than 79% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 16.6 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 59 of 161 matches the rating was 1.10 or higher (37%), in 71 it was below 0.90. In 158 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. kaioJorge- loses the most ELO on Mirage (−165 ELO, win rate 49%). Things go best in match 4 of the day (+25 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Rating −0.30, Win rate −16 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.1. Last 30 days: 41 matches, win rate 46%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.