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kaiksR

Russia
On FACEIT since 2021 278 matches tracked 18 matches in 30 days
ELO
3,273
Peak across recorded matches: 3,273
Rank EU ▲ 98 places
#3,457
Russia #987 in Russia
30 days · prev. #3,555 · best #2,819
Last updated:

How does kaiksR play?

Rating 1.04 K/R 0.73 ADR 84.3 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 278 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.060.00 · Ø 1.06 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so just above the average (4.3%).

2K rounds 13.7%0.0 pp · Ø 13.7% right on the average
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 34x 4K, 1 ace in 202 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 98%
Utility damage per round 6.4+2.5 · Ø 3.9 better than 95%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.2, Headshots +2 pp, Win rate +4 pp, ELO +211
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
31 matches · 48% win rate
In match 4 of the day +56 ELO
41 matches · 46% win rate
On Thursdays −126 ELO, win rate 36%

kaiksR loses the most ELO on Anubis: −52 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.31 · Ancient
  3. Most kills in a match: 38 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
58% better than 65%
0.74 better than 41%
84.3 better than 62%
1.05 better than 46%
51% of 342 duels better than 40%
36% of 53 situations better than 41%
Dust 269
51% better than 35%
0.70 better than 25%
81.9 right on the average
0.98 better than 21%
47% of 239 duels better than 22%
33% of 39 situations better than 33%
Ancient43
44% better than 16%
0.78 better than 62%
88.5 better than 79%
1.10 better than 65%
49% of 172 duels better than 30%
42% of 24 situations better than 60%
Anubis31
48% better than 28%
0.70 better than 26%
78.0 better than 31%
0.98 better than 24%
50% of 96 duels better than 36%
50% of 18 situations better than 77%
Nuke26
42% better than 12%
0.71 better than 26%
81.4 better than 46%
1.03 better than 35%
49% of 81 duels better than 30%
18% of 22 situations better than 9%
Cache17
65% better than 69%
0.85 better than 77%
98.1 better than 92%
1.25 better than 84%
55% of 69 duels better than 55%
36% of 14 situations better than 43%

Compared with players on the same level who have at least 15 matches on the map.

How kaiksR plays

Across 278 matches kaiksR averages K/R 0.73, ADR 84.3 and a rating of 1.04. Biggest strength: Utility hit rate at 44%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 118 of 278 matches the rating was 1.10 or higher (42%), in 92 it was below 0.90. In 202 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. kaiksR loses the most ELO on Anubis (−52 ELO, win rate 48%). Things go best on Mirage (+162 ELO, win rate 58%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.2, Headshots +2 pp, Win rate +4 pp, ELO +211. Last 30 days: 18 matches, win rate 56%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.