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kahory

United Kingdom
On FACEIT since 2024 595 matches tracked 185 matches in 30 days
ELO ▼ 197
2,540
30-day peak: 2,917
Rank EU ▼ 37,114 places
#45,176
United Kingdom #906 in United Kingdom
30 days · prev. #8,062 · best #8,062
Last updated:

How does kahory play?

Rating 1.06 K/R 0.77 ADR 84.0 from 595 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 211 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (539 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 64%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.9 from the last 211

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 111x 4K, 10 aces in 539 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.05
▼ Got worse
ADR −4.0, Win rate −3 pp, ELO −324

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −141 ELO
82 matches · 44% win rate
Between 0:00 and 6:00 −65 ELO, win rate 36%
On Mondays −120 ELO, win rate 27%

kahory loses the most ELO on Mirage: −141 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.23 · Nuke

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
44% better than 17%
0.81 better than 77%
85.3 better than 70%
1.10 better than 69%
53% of 380 duels better than 58%
46% of 41 situations better than 73%
Ancient48
56% better than 60%
0.83 better than 80%
88.8 better than 78%
1.14 better than 77%
60% of 232 duels better than 89%
25% of 20 situations better than 18%
Nuke33
48% better than 25%
0.75 right on the average
81.3 better than 47%
1.05 right on the average
49% of 144 duels better than 24%
24% of 17 situations better than 15%
Dust 223
48% better than 34%
0.65 better than 11%
69.6 better than 5%
0.89 better than 7%
40% of 111 duels better than 4%
17% of 12 situations better than 6%
Inferno12
50% -
0.68 -
76.8 -
0.93-
44% of 72 duels -
20% of 5 situations -
Cache7
43% -
0.86 -
92.8 -
1.16-
56% of 48 duels -
50% of 4 situations -
Anubis6
33% -
0.62 -
70.8 -
0.87-
41% of 32 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kahory plays

Across 595 matches kahory averages K/R 0.77, ADR 84.0 and a rating of 1.06. Averages 17.2 kills per match with 53% headshots. The strongest map is Ancient with a 56% win rate in 48 matches. In 88 of 211 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 539 matches with detailed stats: 111 4Ks and 10 aces. Best month by rating: November 2026 at 1.12. kahory loses the most ELO on Mirage (−141 ELO, win rate 44%). Things go best on Ancient (+90 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp. Got weaker: ADR −4.0, Win rate −3 pp, ELO −324. Unchanged in recent months: K/R at 0.76, Rating at 1.05. Last 30 days: 185 matches, win rate 49%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.