kagettora

Portugal
On FACEIT since 2026 281 matches tracked 138 matches in 30 days
ELO ▲ 10
2,520
30-day peak: 2,619
Rank EU
#52,666
Portugal #745 in Portugal
Last updated:

How does kagettora play?

Rating 1.01 (from 280 matches) K/R 0.72 ADR 77.9 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 280 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 35%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 29x 4K, 7 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.08−0.23 · Ø 0.31 better than 2%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +137
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.1, Headshots at 48%, Win rate at 56%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
29 matches · 48% win rate
On Anubis −16 ELO
53 matches · 55% win rate
Between 12:00 and 18:00 −48 ELO, win rate 49%
On Thursdays −23 ELO, win rate 48%

kagettora loses the most ELO on Ancient: −48 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.65 · Mirage
  4. Most kills in a match: 54 · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
56% better than 65%
0.77 better than 61%
81.6 better than 51%
1.08 better than 62%
50% of 370 duels better than 40%
49% of 55 situations better than 79%
Dust 266
55% better than 59%
0.70 better than 27%
76.3 better than 24%
0.98 better than 27%
51% of 306 duels better than 46%
52% of 31 situations better than 84%
Anubis53
55% better than 54%
0.69 better than 22%
75.8 better than 19%
0.97 better than 22%
56% of 234 duels better than 73%
36% of 28 situations better than 44%
Ancient29
48% better than 31%
0.72 better than 32%
78.6 better than 30%
0.96 better than 19%
55% of 116 duels better than 65%
43% of 14 situations better than 60%
Cache17
59% right on the average
0.66 better than 21%
72.2 better than 16%
0.95 better than 23%
53% of 47 duels better than 53%
40% of 5 situations better than 55%
Nuke11
55% -
0.73 -
75.1 -
1.03-
61% of 38 duels -
20% of 5 situations -
Inferno5
80% -
0.76 -
72.9 -
1.05-
57% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kagettora plays

Across 281 matches kagettora averages K/R 0.72 and ADR 77.9; the rating across the 280 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 96 of 280 matches the rating was 1.10 or higher (34%), in 117 it was below 0.90. In 227 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: July 2026 at 1.09. kagettora loses the most ELO on Ancient (−48 ELO, win rate 48%). Things go best on Dust 2 (+58 ELO, win rate 55%). Match no. 2 of the day goes best: 65% win rate, −12 ELO. Improved over the last three months: ELO +137. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.1, Headshots at 48%, Win rate at 56%. Last 30 days: 138 matches, win rate 56%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.