kagekuro

South Korea
On FACEIT since 2025 133 matches tracked 52 matches in 30 days
Last updated:

How does kagekuro play?

Rating 0.96 K/R 0.72 ADR 81.3 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 133 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 15%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 6%−5 pp · Ø 11% better than 39%
K/D 0.95−0.05 · Ø 1.00 better than 34%
Pistol kills per match 2.3
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.2%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 66%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 58%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 12x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.7 · Ø 4.1 better than 34%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 15%
Deaths per round 75%+3 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.97, ADR at 82.4, Headshots at 51%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +48 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.76 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
55% better than 66%
0.71 better than 41%
81.5 better than 58%
0.96 better than 33%
49% of 220 duels better than 42%
42% of 24 situations better than 61%
Dust 236
61% better than 86%
0.72 better than 47%
79.5 better than 46%
1.00 better than 47%
51% of 162 duels better than 56%
28% of 25 situations better than 23%
Ancient22
36% better than 6%
0.72 better than 45%
79.9 better than 47%
0.92 better than 21%
63% of 104 duels better than 97%
14% of 14 situations better than 6%
Anubis10
60% -
0.64 -
79.1 -
0.87-
49% of 53 duels -
29% of 7 situations -
Cache5
20% -
0.64 -
86.9 -
0.87-
43% of 28 duels -
50% of 4 situations -
Nuke5
60% -
0.91 -
92.5 -
1.13-
66% of 29 duels -
0% of 4 situations -
Inferno3
67% -
0.61 -
78.5 -
0.73-
38% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kagekuro plays

Across 133 matches kagekuro averages K/R 0.72, ADR 81.3 and a rating of 0.96. Biggest strength: Opening duels won at 55%, better than 87% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 15% of level 7 players. Averages 15.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 36 matches. In 42 of 133 matches the rating was 1.10 or higher (32%), in 54 it was below 0.90. In 92 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. Things go best on Dust 2 (+48 ELO, win rate 61%). Match no. 1 of the day goes best: 58% win rate. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 82.4, Headshots at 51%, Win rate at 53%. Last 30 days: 52 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.