kacezera

Czech Republic
On FACEIT since 2020 255 matches tracked 55 matches in 30 days
ELO ▲ 581
2,097
30-day peak: 2,191
Rank EU
#195,387
Czech Republic #1,641 in Czech Republic
Last updated:

How does kacezera play?

Rating 1.04 (from 226 matches) K/R 0.74 ADR 79.0 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 2.9
Knife kills 3 in 255 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 7 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +366
= Stayed the same
K/R at 0.74, ADR at 78.3
▼ Got worse
Rating −0.05, Headshots −2 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −64 ELO
20 matches · 45% win rate
On Anubis −19 ELO
41 matches · 63% win rate
Between 18:00 and 24:00 −20 ELO, win rate 37%
On Thursdays −13 ELO, win rate 27%

kacezera loses the most ELO on Cache: −64 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 2.85 · Anubis
  4. Most kills in a match: 45 · Ancient
  5. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
57% better than 69%
0.76 better than 61%
82.2 better than 57%
1.05 better than 55%
51% of 261 duels right on the average
56% of 27 situations better than 90%
Ancient56
46% better than 29%
0.79 better than 72%
84.2 better than 65%
1.08 better than 67%
55% of 204 duels better than 69%
42% of 26 situations better than 62%
Mirage51
41% better than 15%
0.70 better than 31%
74.4 better than 19%
1.01 better than 44%
49% of 186 duels better than 38%
50% of 14 situations better than 81%
Anubis41
63% better than 83%
0.75 better than 54%
79.2 better than 40%
1.03 better than 49%
57% of 197 duels better than 81%
33% of 30 situations better than 39%
Cache20
45% better than 19%
0.70 better than 34%
75.4 better than 24%
1.01 better than 43%
50% of 78 duels better than 33%
50% of 10 situations better than 77%
Nuke18
61% better than 72%
0.72 better than 31%
73.3 better than 12%
1.04 better than 44%
44% of 100 duels better than 15%
23% of 13 situations better than 12%
Inferno10
40% -
0.73 -
73.5 -
1.05-
50% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kacezera plays

Across 255 matches kacezera averages K/R 0.74 and ADR 79.0; the rating across the 226 rated matches is 1.04. Most room to improve: Utility damage per round at 3.0, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Anubis with a 63% win rate in 41 matches. In 93 of 226 matches the rating was 1.10 or higher (41%), in 88 it was below 0.90. In 185 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: July 2026 at 1.15. kacezera loses the most ELO on Cache (−64 ELO, win rate 45%). Things go best in match 2 of the day (+99 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +99 ELO. Improved over the last three months: ELO +366. Got weaker: Rating −0.05, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.3. Last 30 days: 55 matches, win rate 55%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.