kabulya

Belarus
On FACEIT since 2024 95 matches tracked 73 matches in 30 days
Last updated:

How does kabulya play?

Rating 0.89 (from 73 matches) K/R 0.66 ADR 74.1 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.88−0.15 · Ø 1.03 better than 4%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.4%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 2%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 15x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +18 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.4, ELO −65

Oct to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
57% better than 68%
0.62 better than 5%
71.1 better than 8%
0.90 better than 9%
47% of 95 duels better than 24%
35% of 26 situations better than 40%
Dust 224
46% better than 30%
0.70 better than 30%
80.4 better than 45%
0.91 better than 10%
49% of 49 duels better than 35%
50% of 8 situations better than 81%
Ancient16
25% better than 1%
0.75 right on the average
77.6 better than 28%
0.99-
43% of 40 duels better than 9%
46% of 13 situations better than 71%
Anubis14
29% -
0.60 -
71.1 -
0.77-
52% of 42 duels -
0% of 6 situations -
Nuke6
33% -
0.52 -
63.6 -
0.78-
32% of 19 duels -
50% of 2 situations -
Inferno3
33% -
0.65 -
73.8 -
0.82-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kabulya plays

Across 95 matches kabulya averages K/R 0.66 and ADR 74.1; the rating across the 73 rated matches is 0.89. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.89, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 60% headshots. The strongest map is Mirage with a 57% win rate in 30 matches. In 16 of 73 matches the rating was 1.10 or higher (22%), in 37 it was below 0.90. In 73 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: November 2026 at 1.00. Things go best from match 5 of the day (±0 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: Headshots +4 pp, Win rate +18 pp. Got weaker: K/R −0.07, ADR −6.4, ELO −65. Last 30 days: 73 matches, win rate 45%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.