kabul111

Portugal
172 matches tracked
Last updated:

How does kabul111 play?

Rating 1.05 (from 169 matches) K/R 0.75 ADR 77.2 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 169 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so right on the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9
Knife kills 4 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.5%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 54%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 17x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 12%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 76.8
▼ Got worse
Rating −0.08, Headshots −5 pp, Win rate −13 pp, ELO −109

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
22 matches · 55% win rate
On Inferno −15 ELO
20 matches · 70% win rate
Between 12:00 and 18:00 +27 ELO, win rate 48%
On Wednesdays +75 ELO, win rate 36%

kabul111 loses the most ELO on Dust 2: −35 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 38 · Nuke
  3. Highest rating in a match: 2.39 · Nuke
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
48% better than 35%
0.69 better than 20%
70.9 better than 5%
0.99 better than 31%
46% of 213 duels better than 20%
16% of 25 situations better than 7%
Anubis36
56% better than 58%
0.74 better than 46%
75.7 better than 19%
1.05 right on the average
51% of 177 duels better than 45%
27% of 11 situations better than 23%
Mirage28
39% better than 8%
0.71 better than 32%
72.5 better than 11%
0.99 better than 32%
56% of 137 duels better than 76%
20% of 15 situations better than 8%
Dust 222
55% better than 61%
0.79 better than 69%
85.3 better than 69%
1.10 better than 66%
52% of 126 duels right on the average
38% of 8 situations right on the average
Inferno20
70% better than 89%
0.74 better than 37%
78.0 better than 19%
1.06 better than 40%
61% of 90 duels better than 85%
13% of 8 situations better than 5%
Nuke13
54% -
0.89 -
89.7 -
1.19-
57% of 68 duels -
18% of 11 situations -
Cache11
64% -
0.83 -
84.1 -
1.14-
65% of 69 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kabul111 plays

Across 172 matches kabul111 averages K/R 0.75 and ADR 77.2; the rating across the 169 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 71 of 169 matches the rating was 1.10 or higher (42%), in 65 it was below 0.90. In 89 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. kabul111 loses the most ELO on Dust 2 (−35 ELO, win rate 55%). Things go best in match 1 of the day (+162 ELO, win rate 59%). Match no. 3 of the day goes best: 70% win rate, +98 ELO. Got weaker: Rating −0.08, Headshots −5 pp, Win rate −13 pp, ELO −109. Unchanged in recent months: K/R at 0.73, ADR at 76.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.