kab666

Poland
On FACEIT since 2015 279 matches tracked 67 matches in 30 days
Last updated:

How does kab666 play?

Rating 1.00 K/R 0.73 ADR 84.4 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 279 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 77%
K/D 0.97−0.02 · Ø 0.99 better than 40%
Pistol kills per match 2.8
Knife kills 2 in 279 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.3%+0.3 pp · Ø 13.0% better than 55%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 45%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 67x 4K, 4 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.8+1.7 · Ø 4.1 better than 85%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 75%
Deaths per round 75%+2 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, Rating at 0.99
▼ Got worse
ADR −5.4, Win rate −7 pp, ELO −209

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
76 matches · 38% win rate
On Inferno −10 ELO
31 matches · 39% win rate
Between 0:00 and 6:00 +3 ELO, win rate 43%
On Tuesdays +30 ELO, win rate 35%

kab666 loses the most ELO on Mirage: −11 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.67 · Cache
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
38% better than 13%
0.69 better than 32%
82.3 better than 63%
0.95 better than 29%
48% of 416 duels better than 38%
45% of 42 situations better than 71%
Dust 256
50% right on the average
0.77 better than 73%
91.6 better than 93%
1.05 better than 67%
54% of 345 duels better than 72%
24% of 25 situations better than 16%
Ancient40
55% better than 63%
0.73 right on the average
80.1 better than 50%
1.01 better than 54%
47% of 211 duels better than 33%
46% of 24 situations better than 68%
Anubis40
60% better than 73%
0.76 better than 68%
86.0 better than 81%
1.04 better than 61%
51% of 253 duels right on the average
39% of 28 situations better than 51%
Inferno31
39% better than 10%
0.70 better than 40%
81.9 better than 61%
1.00 better than 47%
40% of 168 duels better than 6%
50% of 14 situations better than 78%
Nuke23
52% better than 35%
0.73 better than 45%
82.7 better than 60%
0.98 better than 30%
47% of 121 duels better than 24%
22% of 18 situations better than 15%
Cache12
75% -
0.76 -
85.4 -
1.08-
51% of 57 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kab666 plays

Across 279 matches kab666 averages K/R 0.73, ADR 84.4 and a rating of 1.00. Biggest strength: Utility damage per round at 5.8, better than 85% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 21% of level 8 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 98 of 279 matches the rating was 1.10 or higher (35%), in 120 it was below 0.90. In 219 matches with detailed stats: 67 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. kab666 loses the most ELO on Mirage (−11 ELO, win rate 38%). Things go best in match 1 of the day (+108 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +108 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ADR −5.4, Win rate −7 pp, ELO −209. Unchanged in recent months: K/R at 0.71, Rating at 0.99. Last 30 days: 67 matches, win rate 48%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.