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kaZzu

Portugal
On FACEIT since 2015 192 matches tracked 82 matches in 30 days
ELO ▲ 303
3,238
30-day peak: 3,268
Rank EU ▲ 5,863 places
#3,902
Portugal #56 in Portugal
30 days · prev. #9,765 · best #3,860
Last updated:

How does kaZzu play?

Rating 1.12 (from 154 matches) K/R 0.78 ADR 82.7 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 154 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (53%).

Headshot rate 37%−16 pp · Ø 53% better than 2%
AWP share of kills 37%+25 pp · Ø 12% better than 97%
K/D 1.15+0.09 · Ø 1.06 better than 72%
Pistol kills per match 2.7
Knife kills 2 in 192 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).

2K rounds 14.2%+0.5 pp · Ø 13.7% better than 60%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 23x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 79%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +133
= Stayed the same
K/R at 0.77, Rating at 1.11, ADR at 82.9, Headshots at 37%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.81. Last 3 months: 0.77 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
58 matches · 55% win rate
In match 2 of the day −62 ELO
39 matches · 38% win rate
Between 12:00 and 18:00 −130 ELO, win rate 48%
On Wednesdays −117 ELO, win rate 46%

kaZzu loses the most ELO on Mirage: −78 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
57% better than 59%
0.82 better than 76%
87.0 better than 73%
1.17 better than 78%
61% of 264 duels better than 88%
44% of 16 situations better than 64%
Mirage58
55% right on the average
0.80 better than 70%
82.1 better than 51%
1.16 better than 79%
54% of 206 duels better than 59%
43% of 23 situations better than 64%
Ancient45
51% better than 36%
0.73 better than 37%
78.4 better than 29%
1.03 better than 40%
54% of 111 duels better than 61%
45% of 20 situations better than 69%
Anubis16
63% better than 75%
0.76 better than 54%
84.5 better than 66%
1.06 right on the average
63% of 80 duels better than 94%
23% of 13 situations better than 16%
Cache8
50% -
0.65 -
72.1 -
0.92-
49% of 41 duels -
0% of 3 situations -
Inferno5
80% -
0.83 -
83.2 -
1.24-
71% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaZzu plays

Across 192 matches kaZzu averages K/R 0.78 and ADR 82.7; the rating across the 154 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 45%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 37% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 77 of 154 matches the rating was 1.10 or higher (50%), in 43 it was below 0.90. In 93 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. kaZzu loses the most ELO on Mirage (−78 ELO, win rate 55%). Things go best on Ancient (+247 ELO, win rate 51%). Match no. 4 of the day goes best: 74% win rate, +134 ELO. Improved over the last three months: Win rate +4 pp, ELO +133. Unchanged in recent months: K/R at 0.77, Rating at 1.11, ADR at 82.9, Headshots at 37%. Last 30 days: 82 matches, win rate 59%, net ELO +183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.