kaIifa

Australia
On FACEIT since 2021 252 matches tracked 63 matches in 30 days
ELO ▼ 19
2,289
30-day peak: 2,308
Rank OCE ▲ 105 places
#536
Australia #289 in Australia
30 days · prev. #641 · best #396
Last updated:
Next update possible in 3m 40s

How does kaIifa play?

Rating 1.05 (from 232 matches) K/R 0.76 ADR 86.7 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 252 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 3.2
Knife kills 1 in 252 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 75%
MVPs per match 2.6+0.2 · Ø 2.4 better than 78%
4Ks and aces 51x 4K, 3 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +711
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −7.5, Headshots −3 pp

Sep to Nov 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.70
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.73 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −49 ELO
22 matches · 50% win rate
From match 5 of the day +33 ELO
78 matches · 47% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 27%
On Mondays +27 ELO, win rate 43%

kaIifa loses the most ELO on Anubis: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Reached level 10 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.18 · Mirage
  5. Most kills in a match: 36 · Ancient

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
60% better than 80%
0.75 better than 54%
85.8 better than 74%
1.05 better than 55%
53% of 353 duels better than 59%
47% of 45 situations better than 75%
Dust 261
52% better than 48%
0.77 better than 63%
88.9 better than 84%
1.07 better than 59%
48% of 332 duels better than 31%
53% of 45 situations better than 85%
Ancient41
51% better than 45%
0.79 better than 70%
89.3 better than 84%
1.09 better than 67%
53% of 174 duels better than 57%
28% of 25 situations better than 24%
Inferno24
38% better than 7%
0.73 better than 42%
84.0 better than 57%
1.02 better than 37%
45% of 137 duels better than 16%
29% of 14 situations better than 25%
Anubis22
50% better than 43%
0.72 better than 37%
85.3 better than 69%
0.98 better than 28%
53% of 118 duels better than 56%
50% of 10 situations better than 79%
Nuke15
40% better than 9%
0.73 better than 42%
83.7 better than 59%
0.99 better than 37%
49% of 82 duels better than 34%
27% of 11 situations better than 27%
Cache11
64% -
0.69 -
78.2 -
0.98-
50% of 44 duels -
100% of 4 situations -
Vertigo3
33% -
0.89 -
104.1 -
1.13-
60% of 5 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaIifa plays

Across 252 matches kaIifa averages K/R 0.76 and ADR 86.7; the rating across the 232 rated matches is 1.05. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 104 of 252 matches the rating was 1.10 or higher (41%), in 84 it was below 0.90. In 240 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. kaIifa loses the most ELO on Anubis (−49 ELO, win rate 50%). Things go best on Inferno (+106 ELO, win rate 38%). Improved over the last three months: ELO +711. Got weaker: K/R −0.08, Rating −0.12, ADR −7.5, Headshots −3 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 63 matches, win rate 54%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.