kRA--

SM
On FACEIT since 2015 164 matches tracked 25 matches in 30 days
Last updated:

How does kRA-- play?

Rating 0.96 (from 70 matches) K/R 0.72 ADR 80.9 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 27%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 58%+18 pp better than 99%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 9%−2 pp better than 50%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.4
Knife kills 2 in 164 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.1%−2.3 pp better than 5%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 10x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 6.3+2.2 better than 90%
Enemies flashed per round 0.42+0.12 better than 83%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 80.1, Headshots at 53%
▼ Got worse
Win rate −11 pp, ELO −359

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −125 ELO
31 matches · 48% wins
On Mirage −34 ELO
50 matches · 44% wins
On Dust 2 −28 ELO
41 matches · 54% wins

kRA-- loses the most ELO in match 2 of the day: −125 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.10 · Dust 2
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
44% better than 19%
0.71 better than 33%
78.6 better than 37%
0.98 better than 30%
45% of 255 duels better than 16%
40% of 15 situations better than 55%
Dust 241
54% better than 57%
0.73 better than 44%
81.2 better than 51%
0.95 better than 20%
50% of 205 duels better than 41%
42% of 12 situations better than 62%
Anubis27
74% better than 97%
0.71 better than 33%
81.6 better than 54%
0.93-
50% of 124 duels better than 38%
21% of 14 situations better than 12%
Ancient23
61% better than 76%
0.68 better than 17%
80.2 better than 43%
0.89-
44% of 134 duels better than 14%
33% of 15 situations better than 37%
Inferno13
62% -
0.79 -
86.0 -
1.04-
56% of 62 duels -
57% of 7 situations -
Cache9
56% -
0.74 -
82.3 -
0.97-
52% of 52 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kRA-- plays

Across 164 matches kRA-- averages K/R 0.72 and ADR 80.9; the rating across the 70 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 58%. That is better than 99% of players on level 10. Most room to improve: Rating at 0.96. That is better than only 19% of players on level 10. On average 15.6 kills per match, 52% of them headshots. The strongest map is Anubis with a 74% win rate in 27 matches. In 21 of 70 matches the rating was 1.10 or higher (30%), in 35 it was below 0.90. In 70 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. kRA-- loses the most ELO in match 2 of the day (−125 ELO, win rate 48%). Things go best on Anubis (+83 ELO, win rate 74%). Got weaker: Win rate −11 pp, ELO −359. Unchanged in recent months: K/R at 0.71, ADR at 80.1, Headshots at 53%. Last 30 days: 25 matches, win rate 60%, ELO balance +60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.