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kNgV

Brazil
FACEIT verified FACEIT verified On FACEIT since 2015 365 matches tracked 140 matches in 30 days
ELO ▲ 254
3,029
30-day peak: 3,139
Rank SA ▲ 147 places
#176
Brazil #160 in Brazil
30 days · prev. #323 · best #125
Last updated:
Next update possible in 1h 56m

How does kNgV play?

Rating 1.20 (from 309 matches) K/R 0.85 ADR 88.8 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 309 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (53%).

Headshot rate 38%−15 pp · Ø 53% better than 2%
AWP share of kills 45%+33 pp · Ø 12% better than 99%
K/D 1.21+0.15 · Ø 1.06 better than 85%
Pistol kills per match 3.2 from the last 330
Knife kills 9 in 330 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.3%).

2K rounds 15.6%+1.9 pp · Ø 13.7% better than 87%
3K rounds 5.6%+1.3 pp · Ø 4.3% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 69x 4K, 14 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 26%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +9 pp, ELO +312
= Stayed the same
K/R at 0.86, ADR at 88.8
▼ Got worse
Rating −0.21, Win rate −19 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.96. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −110 ELO
30 matches · 47% win rate
On Ancient −108 ELO
24 matches · 38% win rate
On Sundays −185 ELO, win rate 36%

kNgV loses the most ELO on Nuke: −110 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Cache
  2. Most kills in a match: 59 · Mirage
  3. Longest win streak: 14 wins in a row · Cache

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
56% better than 57%
0.85 better than 86%
88.0 better than 78%
1.18 better than 83%
59% of 713 duels better than 85%
45% of 53 situations better than 71%
Dust 290
64% better than 81%
0.86 better than 88%
90.8 better than 85%
1.24 better than 90%
61% of 544 duels better than 88%
42% of 45 situations better than 57%
Nuke30
47% better than 21%
0.82 better than 74%
82.7 better than 52%
1.11 better than 60%
52% of 148 duels better than 45%
43% of 14 situations better than 60%
Cache28
75% better than 93%
0.87 better than 84%
88.4 better than 70%
1.25 better than 85%
50% of 128 duels better than 29%
21% of 14 situations better than 15%
Ancient24
38% better than 7%
0.87 better than 91%
90.5 better than 85%
1.16 better than 81%
60% of 132 duels better than 88%
27% of 15 situations better than 22%
Inferno17
53% better than 23%
0.92 better than 88%
94.7 better than 82%
1.35-
63% of 88 duels better than 81%
25% of 8 situations better than 15%
Anubis11
36% -
0.89 -
91.8 -
1.21-
52% of 79 duels -
33% of 6 situations -
Overpass3
100% -
0.96 -
93.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kNgV plays

Across 365 matches kNgV averages K/R 0.85 and ADR 88.8; the rating across the 309 rated matches is 1.20. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 38% headshots. The strongest map is Cache with a 75% win rate in 28 matches. In 181 of 309 matches the rating was 1.10 or higher (59%), in 72 it was below 0.90. In 258 matches with detailed stats: 69 4Ks and 14 aces. Best month by rating: June 2026 at 1.40. kNgV loses the most ELO on Nuke (−110 ELO, win rate 47%). Things go best on Dust 2 (+494 ELO, win rate 64%). Match no. 4 of the day goes best: 67% win rate, +185 ELO. Improved over the last three months: Headshots +9 pp, ELO +312. Got weaker: Rating −0.21, Win rate −19 pp. Unchanged in recent months: K/R at 0.86, ADR at 88.8. Last 30 days: 140 matches, win rate 54%, net ELO +365.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.