kHRIS

HU
106 matches tracked 18 matches in 30 days
Last updated:

How does kHRIS play?

Rating 0.96 (from 23 matches) K/R 0.73 ADR 78.2 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 39% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 4%−17 pp better than 1%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 3%−8 pp better than 18%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 5x 4K, 1 ace in 41 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 6.6+2.5 better than 93%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.71, ADR at 77.6, Headshots at 56%
▼ Got worse
ELO −80

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.71 (at the start 0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −54 ELO
21 matches · 33% wins
In match 1 of the day −14 ELO
38 matches · 50% wins
On Sundays +24 ELO, win rate 50%

kHRIS loses the most ELO on Mirage: −54 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Inferno
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno26
69% better than 91%
0.74 level
82.7 better than 56%
1.17-
52% of 54 duels level
33% of 6 situations better than 36%
Dust 221
67% better than 92%
0.74 level
78.5 better than 38%
0.97-
64% of 47 duels better than 95%
45% of 11 situations better than 71%
Mirage21
33% better than 3%
0.74 level
81.3 better than 52%
0.88-
58% of 43 duels better than 84%
56% of 9 situations better than 91%
Anubis14
57% -
0.73 -
73.3 -
0.81-
54% of 13 duels -
50% of 2 situations -
Cache10
40% -
0.69 -
72.0 -
0.82-
40% of 35 duels -
42% of 12 situations -
Ancient7
71% -
0.72 -
81.7 -
-
33% of 3 duels -
100% of 1 situations -
Nuke5
20% -
0.70 -
71.4 -
-
60% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kHRIS plays

Across 106 matches kHRIS averages K/R 0.73 and ADR 78.2; the rating across the 23 rated matches is 0.96. Biggest strength: Utility damage per round at 6.6. That is better than 93% of players on level 10. Most room to improve: Rounds with 3K at 3.3%. That is better than only 17% of players on level 10. On average 16.4 kills per match, 56% of them headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 6 of 23 matches the rating was 1.10 or higher (26%), in 8 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: October 2026 at 1.02. kHRIS loses the most ELO on Mirage (−54 ELO, win rate 33%). Things go best on Dust 2 (+147 ELO, win rate 67%). Improved over the last three months: Win rate +5 pp. Got weaker: ELO −80. Unchanged in recent months: K/R at 0.71, ADR at 77.6, Headshots at 56%. Last 30 days: 18 matches, win rate 39%, ELO balance −118.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.