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kAaa

China
313 matches tracked
Last updated:

How does kAaa play?

Rating 1.06 (from 290 matches) K/R 0.77 ADR 85.4 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 313 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.8
Knife kills 3 in 313 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 69x 4K, 10 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +14 pp, ELO +470
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 86.5, Headshots at 54%
▼ Got worse
Nothing clear

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −71 ELO
24 matches · 46% win rate
On Dust 2 −67 ELO
79 matches · 54% win rate
Between 18:00 and 24:00 −88 ELO, win rate 50%
On Sundays −71 ELO, win rate 43%

kAaa loses the most ELO on Inferno: −71 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 17 wins in a row · Mirage
  2. Most kills in a match: 46 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
56% better than 62%
0.77 better than 57%
85.2 better than 67%
1.06 better than 52%
54% of 655 duels better than 62%
51% of 49 situations better than 86%
Dust 279
54% right on the average
0.78 better than 62%
85.0 better than 66%
1.10 better than 62%
54% of 426 duels better than 61%
40% of 25 situations better than 55%
Ancient78
59% better than 68%
0.77 better than 56%
86.4 better than 69%
1.06 right on the average
55% of 397 duels better than 65%
24% of 33 situations better than 16%
Inferno24
46% better than 13%
0.73 better than 26%
84.5 better than 46%
1.05 better than 28%
49% of 118 duels better than 18%
56% of 9 situations better than 83%
Anubis9
44% -
0.81 -
91.2 -
1.08-
52% of 56 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kAaa plays

Across 313 matches kAaa averages K/R 0.77 and ADR 85.4; the rating across the 290 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Ancient with a 59% win rate in 78 matches. In 133 of 313 matches the rating was 1.10 or higher (42%), in 123 it was below 0.90. In 291 matches with detailed stats: 69 4Ks and 10 aces. Best month by rating: September 2026 at 1.08. kAaa loses the most ELO on Inferno (−71 ELO, win rate 46%). Things go best on Mirage (+222 ELO, win rate 56%). Match no. 2 of the day goes best: 63% win rate, +15 ELO. Improved over the last three months: Win rate +14 pp, ELO +470. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 86.5, Headshots at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.