k9nT1kAlTuH1

Ukraine
On FACEIT since 2020 475 matches tracked 153 matches in 30 days
Last updated:

How does k9nT1kAlTuH1 play?

Rating 1.16 (from 474 matches) K/R 0.82 ADR 84.4 from 475 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 474 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (409 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 19%
AWP share of kills 38%+26 pp · Ø 12% better than 98%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.9
Knife kills 6 in 475 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.3%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 77%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 105x 4K, 19 aces in 409 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.07−0.24 · Ø 0.31 better than 1%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +300
= Stayed the same
Headshots at 45%, Win rate at 49%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.9

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 475 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
64 matches · 36% win rate
In match 4 of the day −106 ELO
49 matches · 37% win rate
On Fridays −123 ELO, win rate 40%

k9nT1kAlTuH1 loses the most ELO on Ancient: −117 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Recorded match no. 250 · Anubis
  4. Highest rating in a match: 3.91 · Dust 2

Maps in detail

from the last 475 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
51% better than 39%
0.83 better than 81%
85.2 better than 67%
1.15 better than 79%
59% of 805 duels better than 86%
37% of 83 situations better than 44%
Dust 2110
52% better than 43%
0.84 better than 84%
86.1 better than 71%
1.20 better than 86%
61% of 609 duels better than 89%
38% of 64 situations right on the average
Anubis105
60% better than 71%
0.85 better than 88%
87.4 better than 78%
1.19 better than 86%
58% of 546 duels better than 79%
31% of 65 situations better than 30%
Ancient64
36% better than 6%
0.74 better than 42%
77.1 better than 23%
1.02 better than 38%
50% of 309 duels better than 36%
36% of 22 situations better than 44%
Nuke38
42% better than 11%
0.80 better than 63%
79.9 better than 37%
1.13 better than 64%
57% of 192 duels better than 70%
37% of 27 situations better than 43%
Cache11
45% -
0.77 -
77.9 -
1.10-
55% of 69 duels -
38% of 8 situations -
Vertigo6
33% -
1.04 -
102.6 -
1.38-
77% of 31 duels -
33% of 3 situations -
Inferno5
20% -
0.85 -
82.8 -
1.15-
48% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k9nT1kAlTuH1 plays

Across 475 matches k9nT1kAlTuH1 averages K/R 0.82 and ADR 84.4; the rating across the 474 rated matches is 1.16. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Anubis with a 60% win rate in 105 matches. In 244 of 474 matches the rating was 1.10 or higher (51%), in 144 it was below 0.90. In 409 matches with detailed stats: 105 4Ks and 19 aces. Best month by rating: August 2026 at 1.22. k9nT1kAlTuH1 loses the most ELO on Ancient (−117 ELO, win rate 36%). Things go best in match 3 of the day (+143 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +143 ELO. Improved over the last three months: ELO +300. Got weaker: K/R −0.06, Rating −0.08, ADR −4.9. Unchanged in recent months: Headshots at 45%, Win rate at 49%. Last 30 days: 153 matches, win rate 50%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.