k6tze

Turkey
On FACEIT since 2018 391 matches tracked 206 matches in 30 days
ELO ▼ 108
2,339
30-day peak: 2,651
Rank SA ▼ 1,414 places
#2,146
Turkey #2,241 in Turkey
30 days · prev. #732 · best #732
Last updated:
Next update possible in 1h 7m

How does k6tze play?

Rating 0.95 (from 390 matches) K/R 0.70 ADR 75.9 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 390 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 47%−5 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.93−0.11 · Ø 1.04 better than 13%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 15%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 36%
MVPs per match 2.1−0.3 · Ø 2.4 better than 24%
4Ks and aces 56x 4K, 7 aces in 390 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether k6tze is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 391 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −76 ELO
127 matches · 55% win rate
On Nuke −65 ELO
84 matches · 49% win rate
Between 18:00 and 24:00 −94 ELO, win rate 45%
On Tuesdays −112 ELO, win rate 36%

k6tze loses the most ELO on Ancient: −76 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.87 · Ancient
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient127
55% better than 58%
0.71 better than 30%
76.7 better than 23%
0.97 better than 27%
50% of 442 duels better than 40%
45% of 58 situations better than 70%
Anubis124
56% better than 64%
0.72 better than 39%
77.9 better than 33%
0.98 better than 31%
51% of 470 duels right on the average
44% of 54 situations better than 67%
Nuke84
49% better than 35%
0.69 better than 23%
74.6 better than 19%
0.93 better than 16%
42% of 341 duels better than 8%
33% of 30 situations better than 37%
Cache32
38% -
0.64 -
70.4 -
0.83-
43% of 150 duels -
42% of 12 situations -
Inferno21
48% better than 28%
0.69 better than 21%
72.8 better than 6%
0.94 better than 13%
45% of 77 duels better than 13%
67% of 6 situations better than 93%
Dust 23
33% -
0.71 -
77.7 -
0.88-
55% of 20 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k6tze plays

Across 391 matches k6tze averages K/R 0.70 and ADR 75.9; the rating across the 390 rated matches is 0.95. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Anubis with a 56% win rate in 124 matches. In 119 of 390 matches the rating was 1.10 or higher (31%), in 185 it was below 0.90. In 390 matches with detailed stats: 56 4Ks and 7 aces. k6tze loses the most ELO on Ancient (−76 ELO, win rate 55%). Things go best on Anubis (+67 ELO, win rate 56%). Match no. 4 of the day goes best: 70% win rate, −5 ELO. Last 30 days: 206 matches, win rate 51%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.