k1ue

Canada
196 matches tracked 21 matches in 30 days
ELO ▲ 263
2,237
30-day peak: 2,237
Rank SEA ▲ 2,123 places
#2,757
Canada #239 in Canada
30 days · prev. #4,880 · best #2,318
Last updated:

How does k1ue play?

Rating 1.11 K/R 0.78 ADR 82.8 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 194 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 1.14+0.12 · Ø 1.02 better than 88%
Pistol kills per match 4.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.2%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 60%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 66%, ELO at 2,207
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.8, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −102 ELO
32 matches · 38% win rate
On Mirage −72 ELO
23 matches · 61% win rate
On Tuesdays −98 ELO, win rate 42%

k1ue loses the most ELO in match 1 of the day: −102 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
51% better than 46%
0.81 better than 85%
85.3 better than 74%
1.19 better than 93%
54% of 134 duels better than 67%
34% of 38 situations better than 45%
Dust 244
52% better than 54%
0.77 better than 69%
84.3 better than 71%
1.07 better than 65%
52% of 170 duels better than 57%
38% of 13 situations right on the average
Inferno28
64% better than 78%
0.74 right on the average
84.2 better than 66%
1.08 better than 65%
49% of 92 duels better than 33%
20% of 20 situations better than 15%
Anubis26
38% better than 11%
0.73 better than 46%
76.4 better than 26%
1.09 better than 73%
51% of 71 duels better than 47%
35% of 23 situations better than 42%
Mirage23
61% better than 84%
0.79 better than 75%
82.2 better than 60%
1.14 better than 84%
56% of 80 duels better than 79%
22% of 18 situations better than 12%
Nuke15
60% better than 64%
0.82 better than 72%
83.2 better than 54%
1.15 better than 73%
57% of 44 duels better than 71%
33% of 12 situations better than 36%
Cache5
40% -
0.63 -
70.2 -
0.82-
37% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1ue plays

Across 194 matches k1ue averages K/R 0.78, ADR 82.8 and a rating of 1.11. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 65% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 101 of 194 matches the rating was 1.10 or higher (52%), in 58 it was below 0.90. In 89 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. k1ue loses the most ELO in match 1 of the day (−102 ELO, win rate 38%). Things go best in match 3 of the day (−45 ELO, win rate 59%). From match no. 5 of the day on, things go best: 62% win rate, −49 ELO. Got weaker: K/R −0.05, Rating −0.05, ADR −6.8, Win rate −6 pp. Unchanged in recent months: Headshots at 66%, ELO at 2,207. Last 30 days: 21 matches, win rate 38%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.