k1turami

Ukraine
On FACEIT since 2023 298 matches tracked 104 matches in 30 days
ELO ▼ 6
3,391
30-day peak: 3,425
Rank EU ▲ 1,105 places
#1,622
Ukraine #113 in Ukraine
30 days · prev. #2,727 · best #1,622
Last updated:

How does k1turami play?

Rating 1.00 K/R 0.71 ADR 78.8 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 298 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 47%−5 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 70%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.07).

Headshot rate 58%+5 pp · Ø 53% better than 78%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.99−0.08 · Ø 1.07 better than 18%
Pistol kills per match 2.4
Knife kills 7 in 298 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 22%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 20%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 48x 4K, 6 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 78.5
▼ Got worse
Headshots −3 pp, ELO −238

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −34 ELO
68 matches · 50% win rate
In match 3 of the day +109 ELO
48 matches · 50% win rate
Between 0:00 and 6:00 +126 ELO, win rate 50%
On Thursdays −147 ELO, win rate 46%

k1turami loses the most ELO on Ancient: −34 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
56% better than 55%
0.74 better than 39%
80.8 better than 42%
1.05 better than 43%
46% of 454 duels better than 15%
44% of 36 situations better than 67%
Ancient68
50% better than 31%
0.71 better than 26%
78.5 better than 29%
1.01 better than 32%
47% of 301 duels better than 19%
44% of 48 situations better than 67%
Dust 258
66% better than 86%
0.69 better than 19%
77.5 better than 26%
0.99 better than 22%
50% of 276 duels better than 35%
44% of 18 situations better than 64%
Anubis43
49% better than 29%
0.70 better than 24%
80.3 better than 41%
0.95 better than 15%
50% of 209 duels better than 35%
33% of 24 situations better than 37%
Cache14
57% -
0.69 -
74.0 -
0.94-
44% of 80 duels -
17% of 6 situations -
Inferno4
25% -
0.64 -
66.1 -
0.86-
46% of 13 duels -
100% of 2 situations -
Nuke3
33% -
0.45 -
56.9 -
0.64-
0% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How k1turami plays

Across 298 matches k1turami averages K/R 0.71, ADR 78.8 and a rating of 1.00. Biggest strength: Headshot rate at 58%, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 66% win rate in 58 matches. In 102 of 298 matches the rating was 1.10 or higher (34%), in 119 it was below 0.90. In 242 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: October 2026 at 1.02. k1turami loses the most ELO on Ancient (−34 ELO, win rate 50%). Things go best on Dust 2 (+181 ELO, win rate 66%). Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −3 pp, ELO −238. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 78.5. Last 30 days: 104 matches, win rate 52%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.