k1t_a

Russia
38 matches tracked 22 matches in 30 days
Last updated:

How does k1t_a play?

Rating 0.88 (from 17 matches) K/R 0.57 ADR 65.8 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 17 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 7%
Opening duels won 47%−4 pp better than 15%

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−12 pp better than 5%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 0.9−0.7 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 69%
AWP share of kills 1%−10 pp better than 6%
K/D 0.79−0.24 better than 1%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 8.3%−5.0 pp better than 1%
Rounds with 3K 2.8%−1.3 pp better than 4%
MVPs per match 1.7−0.6 better than 1%
4Ks and aces 4x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.20−0.10 better than 21%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.64
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.64.

Patterns

From the last 38 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 1.35 · Mirage
  3. Most kills in a match: 26 · Mirage

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
50% –
0.53 –
57.9 –
0.91–
43% of 35 duels –
100% of 3 situations –
Mirage13
62% –
0.57 –
71.1 –
0.86–
50% of 44 duels –
0% of 7 situations –
Ancient4
50% –
0.63 –
69.3 –
0.88–
48% of 25 duels –
0% of 1 situations –
Anubis3
67% –
0.57 –
64.9 –
0.86–
70% of 10 duels –
0% of 1 situations –
Nuke3
100% –
0.71 –
77.9 –
0.81–
33% of 12 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How k1t_a plays

Across 38 matches k1t_a averages K/R 0.57 and ADR 65.8; the rating across the 17 rated matches is 0.88. Most room to improve: Damage per round (ADR) at 65.8. That is better than only 1% of players on level 10. On average 12.3 kills per match, 54% of them headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 4 of 17 matches the rating was 1.10 or higher (24%), in 9 it was below 0.90. In 38 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.89. Last 30 days: 22 matches, win rate 68%, ELO balance +3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.