k1rmks

Russia
On FACEIT since 2019 54 matches tracked 33 matches in 30 days
ELO ▲ 460
2,464
30-day peak: 2,464
Rank EU
#62,616
Russia #17,652 in Russia
Last updated:

How does k1rmks play?

Rating 1.30 K/R 0.91 ADR 95.1 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 54 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 39% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 64%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.34+0.31 · Ø 1.03 better than 98%
Pistol kills per match 3.1
Knife kills 1 in 54 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 98%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 20x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether k1rmks is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches from the last 3 months and 13 before.

Kills per round (K/R)

1.02
AugSepOctNov

Best month: October 2026 with 1.02.

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Highest rating in a match: 2.64 · Cache
  3. Reached level 10 · Ancient
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
86% better than 99%
0.93 better than 96%
98.5 better than 97%
1.29 better than 96%
70% of 111 duels better than 99%
22% of 9 situations better than 10%
Ancient11
82% -
0.87 -
85.0 -
1.25-
49% of 59 duels -
44% of 9 situations -
Dust 211
82% -
0.93 -
103.3 -
1.34-
52% of 91 duels -
80% of 5 situations -
Anubis7
43% -
0.90 -
92.2 -
1.27-
59% of 41 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1rmks plays

Across 54 matches k1rmks averages K/R 0.91, ADR 95.1 and a rating of 1.30. Biggest strength: Rating at 1.30, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 20.5 kills per match with 52% headshots. The strongest map is Mirage with a 86% win rate in 21 matches. In 37 of 54 matches the rating was 1.10 or higher (69%), in 9 it was below 0.90. In 54 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.46. Things go best on Mirage (+25 ELO, win rate 86%). Last 30 days: 33 matches, win rate 85%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.