k1pp0z1

Belarus
On FACEIT since 2025 149 matches tracked 55 matches in 30 days
ELO ▲ 30
2,428
30-day peak: 2,428
Rank EU
#70,098
Belarus #1,701 in Belarus
Last updated:

How does k1pp0z1 play?

Rating 0.95 K/R 0.67 ADR 77.2 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.93−0.10 · Ø 1.03 better than 11%
Pistol kills per match 2.9
Knife kills 2 in 149 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 7%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 21x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +390
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.16, ADR −13.4, Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.64 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
21 matches · 52% win rate
On Dust 2 −20 ELO
33 matches · 48% win rate
On Fridays ±0 ELO, win rate 40%

k1pp0z1 loses the most ELO on Anubis: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis
  4. Reached level 10 · Ancient
  5. Most kills in a match: 32 · Nuke

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
59% better than 76%
0.68 better than 19%
79.9 better than 42%
0.96 better than 22%
50% of 252 duels better than 40%
44% of 36 situations better than 65%
Dust 233
48% better than 35%
0.64 better than 7%
75.3 better than 19%
0.87 better than 4%
44% of 103 duels better than 13%
44% of 16 situations better than 69%
Anubis21
52% better than 48%
0.68 better than 22%
75.4 better than 19%
0.95 better than 22%
49% of 65 duels better than 35%
20% of 15 situations better than 12%
Ancient11
45% -
0.56 -
67.3 -
0.81-
44% of 34 duels -
67% of 6 situations -
Inferno11
55% -
0.73 -
78.7 -
1.12-
45% of 56 duels -
100% of 2 situations -
Nuke8
63% -
0.71 -
77.8 -
0.99-
52% of 29 duels -
25% of 4 situations -
Cache5
60% -
0.62 -
78.1 -
0.91-
43% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1pp0z1 plays

Across 149 matches k1pp0z1 averages K/R 0.67, ADR 77.2 and a rating of 0.95. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.93, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 59% headshots. The strongest map is Mirage with a 59% win rate in 59 matches. In 42 of 149 matches the rating was 1.10 or higher (28%), in 74 it was below 0.90. In 135 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. k1pp0z1 loses the most ELO on Anubis (−25 ELO, win rate 52%). Things go best on Mirage (+22 ELO, win rate 59%). Match no. 2 of the day goes best: 60% win rate, −21 ELO. Improved over the last three months: Headshots +4 pp, ELO +390. Got weaker: K/R −0.12, Rating −0.16, ADR −13.4, Win rate −8 pp. Last 30 days: 55 matches, win rate 49%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.