k1mpintao

Pakistan
On FACEIT since 2024 100 matches tracked 62 matches in 30 days
ELO ▲ 27
2,020
30-day peak: 2,020
Rank EU
#245,006
Pakistan #588 in Pakistan
Last updated:

How does k1mpintao play?

Rating 0.82 K/R 0.58 ADR 67.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 32%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 16% weak 0.75 to 0.89 25% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.82 K/D and so well below the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.82−0.21 · Ø 1.03 better than 1%
Pistol kills per match 2.3
Zeus kills1 in 100 matches

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.3).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 2%
3K rounds 1.5%−2.6 pp · Ø 4.1% better than 1%
MVPs per match 1.3−1.0 · Ø 2.3 better than 1%
4Ks and aces 7x 4K, 0 aces in 100 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 91%
Enemies flashed per round 0.75+0.46 · Ø 0.29 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether k1mpintao is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.58
OctNov

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +20 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.63 · Mirage
  4. Most kills in a match: 27 · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 78%
0.61 better than 5%
71.0 better than 9%
0.87 better than 6%
46% of 167 duels better than 23%
37% of 30 situations better than 47%
Dust 218
39% better than 12%
0.48 better than 1%
59.1 better than 1%
0.72 better than 1%
37% of 30 duels better than 2%
25% of 4 situations better than 17%
Anubis10
30% -
0.56 -
65.8 -
0.69-
44% of 36 duels -
30% of 10 situations -
Ancient9
56% -
0.51 -
63.6 -
0.73-
54% of 28 duels -
50% of 4 situations -
Nuke4
50% -
0.68 -
79.3 -
0.96-
56% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1mpintao plays

Across 100 matches k1mpintao averages K/R 0.58, ADR 67.9 and a rating of 0.82. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.82, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.6 kills per match with 42% headshots. The strongest map is Mirage with a 59% win rate in 56 matches. In 16 of 100 matches the rating was 1.10 or higher (16%), in 68 it was below 0.90. In 100 matches with detailed stats: 7 4Ks and 0 aces. Things go best on Mirage (+22 ELO, win rate 59%). Match no. 1 of the day goes best: 57% win rate, +20 ELO. Last 30 days: 62 matches, win rate 55%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.