k1mmzy

Sweden
On FACEIT since 2020 241 matches tracked 104 matches in 30 days
Last updated:

How does k1mmzy play?

Rating 1.12 (from 221 matches) K/R 0.79 ADR 83.1 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 221 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.14+0.10 · Ø 1.04 better than 80%
Pistol kills per match 3.2
Knife kills 2 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 60%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 47x 4K, 5 aces in 191 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 80%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +380
= Stayed the same
ADR at 84.2, Headshots at 55%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
69 matches · 55% win rate
On Dust 2 −3 ELO
62 matches · 45% win rate
Between 18:00 and 24:00 −50 ELO, win rate 48%
On Saturdays +6 ELO, win rate 47%

k1mmzy loses the most ELO on Mirage: −41 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.38 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 61%
0.83 better than 85%
88.4 better than 83%
1.15 better than 84%
56% of 286 duels better than 76%
40% of 47 situations better than 56%
Dust 262
45% better than 25%
0.80 better than 76%
83.4 better than 62%
1.16 better than 84%
57% of 234 duels better than 78%
42% of 33 situations better than 60%
Ancient42
55% better than 59%
0.76 better than 55%
78.3 better than 28%
1.05 better than 54%
53% of 135 duels better than 57%
52% of 27 situations better than 83%
Anubis27
52% better than 48%
0.81 better than 78%
81.4 better than 49%
1.14 better than 80%
58% of 79 duels better than 81%
27% of 22 situations better than 22%
Inferno19
63% better than 75%
0.69 better than 25%
76.7 better than 22%
0.99 better than 28%
52% of 64 duels better than 48%
50% of 12 situations better than 75%
Nuke12
75% -
0.84 -
86.4 -
1.16-
64% of 47 duels -
56% of 9 situations -
Cache5
80% -
0.79 -
81.7 -
1.23-
64% of 11 duels -
0% of 2 situations -
Overpass3
33% -
0.75 -
75.2 -
0.76-
50% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1mmzy plays

Across 241 matches k1mmzy averages K/R 0.79 and ADR 83.1; the rating across the 221 rated matches is 1.12. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 110 of 221 matches the rating was 1.10 or higher (50%), in 52 it was below 0.90. In 191 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: October 2026 at 1.15. k1mmzy loses the most ELO on Mirage (−41 ELO, win rate 55%). Things go best on Anubis (+80 ELO, win rate 52%). Match no. 3 of the day goes best: 65% win rate, +11 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +380. Unchanged in recent months: ADR at 84.2, Headshots at 55%, Win rate at 54%. Last 30 days: 104 matches, win rate 56%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.