k1kito_

Argentina
On FACEIT since 2019 386 matches tracked 119 matches in 30 days
ELO ▼ 50
2,438
30-day peak: 2,669
Rank SA ▲ 506 places
#1,511
Argentina #273 in Argentina
30 days · prev. #2,017 · best #569
Last updated:

How does k1kito_ play?

Rating 1.06 (from 127 matches) K/R 0.62 ADR 68.2 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 281 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.00−0.03 · Ø 1.03 better than 34%
Pistol kills per match 2.7 from the last 281
Zeus kills2 in 281 matches
Knife kills 7 in 281 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.5%).

2K rounds 11.4%−2.1 pp · Ø 13.5% better than 8%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 60x 4K, 3 aces in 364 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.33, ADR +36.5, Headshots +11 pp
= Stayed the same
Win rate at 50%, ELO at 2,438
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.73 (at the start 0.40). Just below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −85 ELO
24 matches · 50% win rate
On Dust 2 −48 ELO
74 matches · 42% win rate
Between 18:00 and 24:00 −83 ELO, win rate 36%
On Sundays −28 ELO, win rate 32%

k1kito_ loses the most ELO on Anubis: −85 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.30 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
54% better than 59%
0.73 better than 44%
79.5 better than 42%
1.03 better than 48%
54% of 498 duels better than 66%
43% of 49 situations better than 66%
Dust 274
42% better than 16%
0.70 better than 29%
79.8 better than 43%
0.96 better than 22%
50% of 382 duels better than 42%
37% of 27 situations better than 46%
Ancient35
49% better than 39%
0.74 better than 47%
81.4 better than 49%
1.02 better than 45%
46% of 192 duels better than 22%
27% of 15 situations better than 21%
Anubis24
50% better than 45%
0.71 better than 29%
77.0 better than 24%
0.99 better than 31%
41% of 122 duels better than 7%
43% of 14 situations better than 64%
Cache15
47% -
0.74 -
81.3 -
1.09-
43% of 70 duels -
22% of 9 situations -
Inferno12
42% -
0.83 -
90.9 -
1.11-
54% of 90 duels -
0% of 6 situations -
Nuke10
50% -
0.77 -
80.0 -
1.07-
56% of 50 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1kito_ plays

Across 386 matches k1kito_ averages K/R 0.62 and ADR 68.2; the rating across the 127 rated matches is 1.06. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 68.2, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Mirage with a 54% win rate in 110 matches. In 103 of 281 matches the rating was 1.10 or higher (37%), in 107 it was below 0.90. In 364 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. k1kito_ loses the most ELO on Anubis (−85 ELO, win rate 50%). Things go best on Mirage (+474 ELO, win rate 54%). Match no. 3 of the day goes best: 57% win rate, +126 ELO. Improved over the last three months: K/R +0.33, ADR +36.5, Headshots +11 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,438. Last 30 days: 119 matches, win rate 50%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.