k0valar

Belarus
On FACEIT since 2024 168 matches tracked 23 matches in 30 days
Last updated:

How does k0valar play?

Rating 1.01 K/R 0.73 ADR 82.8 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.1
Knife kills 1 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 66%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 21x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Win rate +4 pp
= Stayed the same
K/R at 0.75, ADR at 84.0, Headshots at 38%
▼ Got worse
ELO −145

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.75 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −63 ELO
31 matches · 42% win rate
In match 3 of the day −38 ELO
32 matches · 41% win rate
On Wednesdays −44 ELO, win rate 34%

k0valar loses the most ELO on Ancient: −63 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Nuke

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
58% better than 74%
0.74 better than 58%
81.5 better than 59%
1.05 better than 65%
60% of 237 duels better than 91%
60% of 35 situations better than 94%
Mirage40
38% better than 12%
0.69 better than 30%
79.1 better than 45%
0.92 better than 19%
51% of 150 duels right on the average
32% of 25 situations better than 32%
Ancient31
42% better than 23%
0.78 better than 79%
91.3 better than 93%
1.03 better than 65%
61% of 173 duels better than 94%
42% of 19 situations better than 56%
Anubis16
56% better than 70%
0.67 better than 26%
80.8 better than 54%
0.93 better than 24%
47% of 100 duels better than 31%
43% of 7 situations better than 68%
Nuke15
33% better than 5%
0.73 better than 43%
79.0 better than 42%
0.99 better than 36%
51% of 73 duels better than 45%
33% of 15 situations better than 36%
Inferno10
70% -
0.82 -
87.4 -
1.14-
44% of 43 duels -
67% of 3 situations -
Cache3
33% -
0.84 -
85.1 -
1.16-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k0valar plays

Across 168 matches k0valar averages K/R 0.73, ADR 82.8 and a rating of 1.01. Biggest strength: Utility hit rate at 42%, better than 89% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 16.4 kills per match with 38% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 54 of 168 matches the rating was 1.10 or higher (32%), in 65 it was below 0.90. In 131 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. k0valar loses the most ELO on Ancient (−63 ELO, win rate 42%). Things go best on Dust 2 (+48 ELO, win rate 58%). Match no. 1 of the day goes best: 56% win rate, +31 ELO. Improved over the last three months: Rating +0.05, Win rate +4 pp. Got weaker: ELO −145. Unchanged in recent months: K/R at 0.75, ADR at 84.0, Headshots at 38%. Last 30 days: 23 matches, win rate 48%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.