Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

jzub

USA
On FACEIT since 2016 308 matches tracked 31 matches in 30 days
Last updated:

How does jzub play?

Rating 1.01 K/R 0.70 ADR 76.9 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 308 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 62%
AWP share of kills 15%+4 pp · Ø 11% better than 75%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.4
Knife kills 4 in 308 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 47%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.3+0.1 · Ø 2.2 better than 57%
4Ks and aces 32x 4K, 2 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +106
= Stayed the same
ADR at 75.4, Headshots at 49%, Win rate at 48%
▼ Got worse
K/R −0.04, Rating −0.08

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.89. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −155 ELO
64 matches · 42% win rate
On Anubis −137 ELO
56 matches · 50% win rate
On Wednesdays −21 ELO, win rate 37%

jzub loses the most ELO in match 1 of the day: −155 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 58%
0.74 right on the average
81.9 better than 58%
1.07 better than 68%
56% of 320 duels better than 80%
41% of 46 situations better than 61%
Dust 261
49% better than 41%
0.70 better than 35%
75.6 better than 24%
0.98 better than 35%
48% of 243 duels better than 35%
45% of 51 situations better than 71%
Anubis56
50% right on the average
0.70 better than 35%
76.9 better than 31%
0.98 better than 38%
48% of 282 duels better than 34%
48% of 44 situations better than 71%
Cache39
46% better than 20%
0.69 better than 27%
76.8 better than 31%
1.00 better than 36%
58% of 169 duels better than 79%
38% of 21 situations better than 44%
Ancient32
38% better than 14%
0.70 better than 38%
75.7 better than 26%
1.00 right on the average
50% of 118 duels better than 45%
33% of 27 situations better than 39%
Inferno30
57% better than 69%
0.72 better than 48%
72.2 better than 15%
1.05 better than 60%
53% of 138 duels better than 56%
43% of 23 situations better than 65%
Nuke14
43% -
0.61 -
69.6 -
0.87-
45% of 55 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jzub plays

Across 308 matches jzub averages K/R 0.70, ADR 76.9 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 8 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Inferno with a 57% win rate in 30 matches. In 121 of 308 matches the rating was 1.10 or higher (39%), in 132 it was below 0.90. In 208 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: June 2026 at 1.30. jzub loses the most ELO in match 1 of the day (−155 ELO, win rate 42%). Things go best on Cache (+41 ELO, win rate 46%). Match no. 2 of the day goes best: 62% win rate, −51 ELO. Improved over the last three months: ELO +106. Got weaker: K/R −0.04, Rating −0.08. Unchanged in recent months: ADR at 75.4, Headshots at 49%, Win rate at 48%. Last 30 days: 31 matches, win rate 45%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.