jxstin666

Sweden
On FACEIT since 2021 152 matches tracked 77 matches in 30 days
Last updated:

How does jxstin666 play?

Rating 1.36 (from 112 matches) K/R 0.97 ADR 101.9 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 112 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 41%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Strength
Where do the kills come from?

1.45 K/D and so well above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.45+0.41 · Ø 1.04 better than 99%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.4).

2K rounds 17.6%+4.0 pp · Ø 13.6% better than 98%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 98%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 35x 4K, 9 aces in 97 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 96%
Deaths per round 67%−4 pp · Ø 71% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.10, ELO +1,226
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −6.5, Headshots −3 pp, Win rate −7 pp

Oct to Nov 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.86
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 1.09. Last 3 months: 0.93 (at the start 0.99). Well above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −4 ELO
20 matches · 60% win rate
From match 5 of the day +37 ELO
37 matches · 62% win rate
On Fridays +78 ELO, win rate 56%

jxstin666 loses the most ELO on Ancient: −4 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.76 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 18 wins in a row · Dust 2
  5. Reached level 10 · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
77% better than 99%
1.03 better than 99%
106.9 better than 99%
1.42 better than 99%
64% of 235 duels better than 97%
34% of 32 situations better than 39%
Dust 231
68% better than 94%
0.91 better than 96%
96.8 better than 95%
1.25 better than 92%
61% of 124 duels better than 90%
25% of 4 situations better than 16%
Ancient20
60% better than 72%
0.97 better than 99%
103.0 better than 99%
1.39 better than 99%
54% of 57 duels better than 61%
50% of 10 situations better than 79%
Inferno10
60% -
0.90 -
94.9 -
1.27-
53% of 36 duels -
43% of 7 situations -
Anubis7
86% -
1.01 -
108.0 -
1.40-
63% of 24 duels -
25% of 4 situations -
Cache7
71% -
0.93 -
88.3 -
1.37-
64% of 22 duels -
75% of 4 situations -
Nuke7
43% -
0.92 -
93.1 -
1.13-
50% of 22 duels -
11% of 9 situations -
Train4
50% -
0.79 -
89.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jxstin666 plays

Across 152 matches jxstin666 averages K/R 0.97 and ADR 101.9; the rating across the 112 rated matches is 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.8 kills per match with 56% headshots. The strongest map is Mirage with a 77% win rate in 64 matches. In 81 of 112 matches the rating was 1.10 or higher (72%), in 12 it was below 0.90. In 97 matches with detailed stats: 35 4Ks and 9 aces. Best month by rating: August 2026 at 1.55. jxstin666 loses the most ELO on Ancient (−4 ELO, win rate 60%). Things go best on Mirage (+227 ELO, win rate 77%). Match no. 1 of the day goes best: 79% win rate, +166 ELO. Improved over the last three months: Rating +0.10, ELO +1,226. Got weaker: K/R −0.06, ADR −6.5, Headshots −3 pp, Win rate −7 pp. Last 30 days: 77 matches, win rate 66%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.