jxs

Sweden
On FACEIT since 2025 101 matches tracked 40 matches in 30 days
ELO ▲ 282
2,051
30-day peak: 2,051
Rank NA ▲ 2,645 places
#6,906
Sweden #16 in Sweden
30 days · prev. #9,551 · best #6,746
Last updated:

How does jxs play?

Rating 1.02 K/R 0.70 ADR 75.4 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 25%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether jxs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: June 2026 with 0.77.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
25 matches · 56% win rate
In match 2 of the day +1 ELO
28 matches · 46% win rate

jxs loses the most ELO on Ancient: −28 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Nuke
  3. Most kills in a match: 32 · Cache
  4. Longest win streak: 5 wins in a row · Ancient
  5. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke26
62% better than 72%
0.69 better than 20%
75.4 better than 20%
0.99 better than 32%
57% of 77 duels better than 77%
28% of 18 situations better than 21%
Ancient25
56% better than 66%
0.71 better than 33%
75.8 better than 21%
1.05 better than 57%
55% of 74 duels better than 71%
36% of 22 situations better than 48%
Anubis23
43% better than 22%
0.73 better than 44%
79.8 better than 41%
1.05 better than 57%
53% of 80 duels better than 61%
33% of 15 situations better than 38%
Inferno11
55% -
0.69 -
68.7 -
1.00-
50% of 32 duels -
40% of 5 situations -
Cache7
71% -
0.74 -
79.4 -
1.06-
48% of 23 duels -
22% of 9 situations -
Dust 24
50% -
0.58 -
59.5 -
0.91-
15% of 13 duels -
0% of 2 situations -
Mirage3
0% -
0.72 -
80.6 -
0.97-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jxs plays

Across 101 matches jxs averages K/R 0.70, ADR 75.4 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 40 of 101 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. jxs loses the most ELO on Ancient (−28 ELO, win rate 56%). Things go best on Nuke (+108 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +20 ELO. Last 30 days: 40 matches, win rate 65%, net ELO +239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.