jvz99
Name history of jvz99
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does jvz99 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.83.
Rating, 1.00 is an average match
Best month: October 2026 with 0.99.
Damage per round (ADR)
Best month: August 2026 with 87.3.
Share of headshot kills
Best month: September 2026 with 52%.
Matches won (win rate)
Best month: August 2026 with 80%.
Best month: September 2026 with 3,023.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 354 matches, each row based on 20+ matches.Where does the ELO go?
jvz99 loses the most ELO on Mirage: −463 ELO, 48% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Dust 2
- Most kills in a match: 32 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 354 matchesCompared with players on the same level who have at least 15 matches on the map.
How jvz99 plays
Across 234 matches jvz99 averages K/R 0.69 and ADR 76.6; the rating across the 56 rated matches is 0.99. Most room to improve: Opening duels won at 46%. That is better than only 10% of players on level 10. On average 15.1 kills per match, 51% of them headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 20 of 56 matches the rating was 1.10 or higher (36%), in 26 it was below 0.90. In 231 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. jvz99 loses the most ELO on Mirage (−463 ELO, win rate 48%). Things go best from match 5 of the day (+369 ELO, win rate 61%). Last 30 days: 132 matches, win rate 45%, ELO balance +102.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.