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jv999

Brazil
218 matches tracked
ELO
2,603
Peak across recorded matches: 2,634
Rank SA ▼ 98 places
#863
Brazil #768 in Brazil
30 days · prev. #765 · best #765
Last updated:

How does jv999 play?

Rating 1.02 (from 176 matches) K/R 0.71 ADR 78.0 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so right on the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 52%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.6
Knife kills 6 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 25%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 25x 4K, 2 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +288
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.12, ADR −5.3, Headshots −3 pp

Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
57 matches · 46% win rate
On Cache −24 ELO
23 matches · 70% win rate
Between 0:00 and 6:00 +22 ELO, win rate 48%
On Fridays −26 ELO, win rate 46%

jv999 loses the most ELO on Dust 2: −64 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.02 · Anubis
  5. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% better than 44%
0.71 better than 32%
78.0 better than 32%
1.01 better than 39%
48% of 326 duels better than 28%
26% of 35 situations better than 17%
Dust 257
46% better than 26%
0.71 better than 31%
78.1 better than 32%
1.02 better than 39%
49% of 204 duels better than 35%
47% of 32 situations better than 76%
Cache23
70% better than 90%
0.72 better than 43%
80.1 better than 46%
1.02 better than 45%
56% of 95 duels better than 72%
30% of 10 situations better than 29%
Ancient22
64% better than 84%
0.68 better than 16%
74.3 better than 13%
0.95-
45% of 75 duels better than 12%
43% of 14 situations better than 62%
Anubis19
63% better than 79%
0.75 right on the average
81.4 better than 51%
1.08 better than 61%
51% of 76 duels better than 43%
50% of 10 situations better than 77%
Inferno6
50% -
0.70 -
78.6 -
1.01-
56% of 34 duels -
100% of 2 situations -
Nuke4
75% -
0.64 -
68.8 -
1.28-
80% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jv999 plays

Across 218 matches jv999 averages K/R 0.71 and ADR 78.0; the rating across the 176 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 23 matches. In 69 of 176 matches the rating was 1.10 or higher (39%), in 74 it was below 0.90. In 152 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. jv999 loses the most ELO on Dust 2 (−64 ELO, win rate 46%). Things go best in match 3 of the day (+70 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +70 ELO. Improved over the last three months: Win rate +4 pp, ELO +288. Got weaker: K/R −0.06, Rating −0.12, ADR −5.3, Headshots −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.