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justptpy

China
On FACEIT since 2024 398 matches tracked 111 matches in 30 days
ELO ▲ 205
2,596
30-day peak: 2,626
Rank NA ▲ 1,020 places
#1,197
China #980 in China
30 days · prev. #2,217 · best #1,197
Last updated:

How does justptpy play?

Rating 0.92 (from 352 matches) K/R 0.68 ADR 73.4 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 352 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.94−0.11 · Ø 1.05 better than 13%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 9%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 47x 4K, 9 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 48%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +9 pp, ELO +417
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.18, ADR −17.1

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.96. Last 3 months: 0.66 (at the start 0.84). Clearly below the average (0.75).

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
88 matches · 47% win rate
On Tuesdays −7 ELO, win rate 43%

justptpy loses the most ELO on Dust 2: −26 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
60% better than 80%
0.67 better than 16%
73.4 better than 13%
0.94 better than 17%
45% of 442 duels better than 15%
44% of 70 situations better than 68%
Dust 288
47% better than 29%
0.67 better than 14%
71.7 better than 7%
0.92 better than 10%
45% of 252 duels better than 16%
40% of 25 situations better than 54%
Ancient87
56% better than 60%
0.70 better than 24%
76.8 better than 22%
0.91 better than 10%
48% of 271 duels better than 27%
32% of 31 situations better than 34%
Anubis50
52% better than 43%
0.70 better than 25%
73.7 better than 11%
0.96 better than 19%
48% of 162 duels better than 27%
39% of 18 situations right on the average
Inferno10
40% -
0.66 -
72.2 -
0.82-
36% of 44 duels -
100% of 1 situations -
Nuke7
29% -
0.49 -
57.0 -
0.68-
57% of 23 duels -
50% of 2 situations -
Cache3
0% -
0.58 -
61.1 -
0.82-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justptpy plays

Across 398 matches justptpy averages K/R 0.68 and ADR 73.4; the rating across the 352 rated matches is 0.92. Most room to improve: Rating at 0.92, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 153 matches. In 89 of 352 matches the rating was 1.10 or higher (25%), in 191 it was below 0.90. In 352 matches with detailed stats: 47 4Ks and 9 aces. Best month by rating: November 2026 at 0.97. justptpy loses the most ELO on Dust 2 (−26 ELO, win rate 47%). Things go best on Mirage (+208 ELO, win rate 60%). Improved over the last three months: Headshots +9 pp, ELO +417. Got weaker: K/R −0.18, ADR −17.1. Unchanged in recent months: Win rate at 56%. Last 30 days: 111 matches, win rate 55%, net ELO +251.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.