justkuramaa

Kazakhstan
On FACEIT since 2020 75 matches tracked 75 matches in 30 days
ELO ▲ 184
2,052
30-day peak: 2,052
Rank EU
#221,047
Kazakhstan #8,969 in Kazakhstan
Last updated:

How does justkuramaa play?

Rating 1.05 K/R 0.74 ADR 79.6 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 2.6
Zeus kills1 in 75 matches
Knife kills 1 in 75 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 17x 4K, 3 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether justkuramaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches, all from the last 3 months.

Kills per round (K/R)

0.72
OctNov

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
27 matches · 44% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 52%

justkuramaa loses the most ELO on Mirage: −21 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 2.02 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
44% better than 24%
0.73 better than 45%
76.9 better than 31%
1.02 better than 47%
54% of 105 duels better than 68%
45% of 20 situations better than 70%
Dust 216
56% better than 67%
0.76 better than 62%
79.2 better than 43%
1.06 better than 60%
56% of 61 duels better than 78%
43% of 7 situations better than 66%
Ancient15
80% better than 99%
0.78 better than 68%
90.2 better than 87%
1.13 better than 81%
64% of 45 duels better than 97%
54% of 13 situations better than 84%
Nuke7
86% -
0.71 -
67.8 -
1.00-
51% of 35 duels -
0% of 2 situations -
Anubis6
67% -
0.67 -
76.8 -
0.95-
71% of 24 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justkuramaa plays

Across 75 matches justkuramaa averages K/R 0.74, ADR 79.6 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Ancient with a 80% win rate in 15 matches. In 28 of 75 matches the rating was 1.10 or higher (37%), in 29 it was below 0.90. In 75 matches with detailed stats: 17 4Ks and 3 aces. justkuramaa loses the most ELO on Mirage (−21 ELO, win rate 44%). Things go best from match 5 of the day (±0 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate. Last 30 days: 75 matches, win rate 60%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.