justkittenxo

Vietnam
On FACEIT since 2020 320 matches tracked 77 matches in 30 days
ELO ▲ 358
3,231
30-day peak: 3,259
Rank EU ▲ 4,395 places
#3,831
Vietnam #6 in Vietnam
30 days · prev. #8,226 · best #3,311
Last updated:

How does justkittenxo play?

Rating 1.13 K/R 0.82 ADR 90.0 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 320 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average.
Damage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.12+0.07 · Ø 1.05 better than 63%
Pistol kills per match 2.9
Zeus kills2 in 320 matches
Knife kills 9 in 320 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 69%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 83%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 56x 4K, 6 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 22%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 36%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +296
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −4.4, Headshots −2 pp, Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
81 matches · 54% win rate
On Ancient −6 ELO
48 matches · 52% win rate
Between 12:00 and 18:00 +55 ELO, win rate 53%
On Sundays −82 ELO, win rate 47%

justkittenxo loses the most ELO on Dust 2: −40 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.26 · Dust 2
  3. Most kills in a match: 38 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
62% better than 80%
0.84 better than 83%
92.5 better than 90%
1.15 better than 76%
56% of 754 duels better than 71%
33% of 55 situations better than 33%
Dust 281
54% better than 47%
0.80 better than 69%
87.4 better than 75%
1.12 better than 64%
50% of 424 duels better than 35%
44% of 36 situations better than 64%
Ancient48
52% better than 38%
0.83 better than 81%
90.0 better than 83%
1.15 better than 79%
52% of 209 duels better than 47%
28% of 25 situations better than 23%
Nuke19
37% better than 4%
0.78 better than 56%
83.0 better than 52%
1.07 better than 47%
46% of 111 duels better than 16%
0% of 4 situations better than 1%
Cache16
69% better than 80%
0.80 better than 59%
89.0 better than 72%
1.11 right on the average
51% of 84 duels better than 33%
50% of 10 situations better than 75%
Anubis12
58% -
0.75 -
84.8 -
1.01-
41% of 54 duels -
33% of 6 situations -
Inferno3
67% -
1.15 -
114.6 -
1.67-
88% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justkittenxo plays

Across 320 matches justkittenxo averages K/R 0.82, ADR 90.0 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 90.0, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 162 of 320 matches the rating was 1.10 or higher (51%), in 94 it was below 0.90. In 266 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: July 2026 at 1.26. justkittenxo loses the most ELO on Dust 2 (−40 ELO, win rate 54%). Things go best on Mirage (+215 ELO, win rate 62%). Improved over the last three months: ELO +296. Got weaker: K/R −0.06, Rating −0.09, ADR −4.4, Headshots −2 pp, Win rate −10 pp. Last 30 days: 77 matches, win rate 56%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.