justfun98

Kazakhstan
On FACEIT since 2026 158 matches tracked 102 matches in 30 days
ELO ▼ 63
2,236
30-day peak: 2,299
Rank EU
#129,461
Kazakhstan #4,504 in Kazakhstan
Last updated:

How does justfun98 play?

Rating 1.17 K/R 0.85 ADR 93.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 158 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 3.7
Knife kills 2 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 45x 4K, 9 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether justfun98 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 158 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Best month: September 2026 with 0.93.

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
60 matches · 57% win rate
Between 18:00 and 24:00 −30 ELO, win rate 44%
On Mondays +19 ELO, win rate 36%

justfun98 loses the most ELO on Mirage: −85 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.31 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
57% better than 70%
0.85 better than 89%
92.2 better than 91%
1.18 better than 89%
57% of 288 duels better than 82%
50% of 30 situations better than 81%
Dust 246
41% better than 14%
0.84 better than 87%
91.5 better than 88%
1.16 better than 83%
57% of 252 duels better than 80%
44% of 36 situations better than 68%
Ancient24
33% better than 6%
0.80 better than 76%
88.4 better than 82%
1.05 better than 56%
56% of 134 duels better than 74%
29% of 17 situations better than 27%
Inferno17
65% better than 86%
0.92 better than 95%
103.0 better than 99%
1.28 better than 93%
67% of 111 duels better than 95%
30% of 10 situations better than 28%
Anubis6
50% -
0.94 -
101.1 -
1.25-
78% of 32 duels -
0% of 4 situations -
Nuke3
0% -
0.88 -
97.2 -
1.13-
44% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How justfun98 plays

Across 158 matches justfun98 averages K/R 0.85, ADR 93.0 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 93.0, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 50% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 88 of 158 matches the rating was 1.10 or higher (56%), in 42 it was below 0.90. In 158 matches with detailed stats: 45 4Ks and 9 aces. Best month by rating: September 2026 at 1.30. justfun98 loses the most ELO on Mirage (−85 ELO, win rate 57%). Things go best in match 1 of the day (−30 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −30 ELO. Last 30 days: 102 matches, win rate 46%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.