justHAZEN

Canada
On FACEIT since 2020 142 matches tracked 20 matches in 30 days
Last updated:

How does justHAZEN play?

Rating 0.93 K/R 0.66 ADR 73.4 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 48%−2 pp · Ø 50% better than 38%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.97).

Headshot rate 44%−1 pp · Ø 45% better than 44%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.91−0.06 · Ø 0.97 better than 24%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.9%).

2K rounds 11.0%−1.9 pp · Ø 12.9% better than 10%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 19x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 13%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 34%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 72.8
▼ Got worse
Win rate −9 pp, ELO −89

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.66. Slightly below the average (0.71).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −154 ELO
48 matches · 44% win rate
On Ancient −98 ELO
26 matches · 46% win rate
Between 18:00 and 24:00 −44 ELO, win rate 38%
On Thursdays −97 ELO, win rate 32%

justHAZEN loses the most ELO in match 1 of the day: −154 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% right on the average
0.64 better than 16%
71.2 better than 14%
0.88 better than 15%
52% of 119 duels better than 63%
22% of 18 situations better than 13%
Dust 231
48% better than 44%
0.65 better than 19%
73.2 better than 19%
0.92 better than 27%
51% of 142 duels better than 56%
55% of 11 situations better than 90%
Ancient26
46% better than 34%
0.64 better than 15%
72.1 better than 13%
0.91 better than 24%
48% of 105 duels better than 40%
50% of 22 situations better than 80%
Anubis18
50% right on the average
0.67 better than 25%
74.1 better than 25%
0.96 better than 38%
44% of 73 duels better than 20%
56% of 9 situations better than 89%
Cache12
67% -
0.72 -
78.4 -
1.02-
57% of 51 duels -
71% of 7 situations -
Inferno7
57% -
0.72 -
83.0 -
1.06-
33% of 18 duels -
40% of 5 situations -
Nuke6
67% -
0.65 -
72.1 -
0.92-
52% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justHAZEN plays

Across 137 matches justHAZEN averages K/R 0.66, ADR 73.4 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 45%, better than 86% of level 6 players. Most room to improve: Utility damage per round at 2.3, better than only 13% of level 6 players. Averages 14.3 kills per match with 44% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 41 of 137 matches the rating was 1.10 or higher (30%), in 68 it was below 0.90. In 120 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. justHAZEN loses the most ELO in match 1 of the day (−154 ELO, win rate 44%). Things go best in match 2 of the day (+138 ELO, win rate 61%). Match no. 3 of the day goes best: 65% win rate, +71 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −9 pp, ELO −89. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 72.8. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.