juran-
How does juran- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 2,492 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Strength2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.26 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 15.6% of rounds and so well above the average (13.4%).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.89. Last 3 months: 0.87 (at the start 0.76). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.27. Last 3 months: 1.24 (at the start 1.16). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 95.3. Last 3 months: 93.5 (at the start 81.0). Well above the average (80.8).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 53% (at the start 57%). Clearly above the average (50%).
Matches won (win rate)
Best month: November 2026 with 78%. Last 3 months: 57% (at the start 55%). Well above the average (50%).
Best month: November 2026 with 2,265. Last 3 months: 2,311 (at the start 2,046).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 44 · Ancient
- Highest rating in a match: 2.22 · Dust 2
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How juran- plays
Across 97 matches juran- averages K/R 0.85 and ADR 90.8; the rating across the 76 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 54% headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 49 of 76 matches the rating was 1.10 or higher (64%), in 10 it was below 0.90. In 76 matches with detailed stats: 22 4Ks and 6 aces. Best month by rating: October 2026 at 1.27. Things go best in match 1 of the day (+26 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +26 ELO. Improved over the last three months: K/R +0.11, Rating +0.08, ADR +12.5, ELO +265. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 55 matches, win rate 58%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.